Because welding doors shut is cool
Includes several game-ready prefabs of doors that shut and produce a welding effect like they are being welded shut.
Includes varieties for func_door, func_door_rotating, and prop_door_rotating entity types in single and double door varieties.
Includes func_viscluster, func_areaportal and skip entities. The skip brush allows the prefab to be snapped to the grid and can be removed if desired.
Includes unique numbering systems when inserted into a map using the prefab tool.
Brush work is optimized but to fit into pre-existing walls, you will need to customize the wall you already have to fit it in. It uses a standard 128 high wall as the prefab base.
All of the prefabs come with a button to manually trigger the lock and weld function. If you wish to hook this to a trigger, copy the functions used on the button to a trigger_* or other function.