Warehouse 1

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  • Reverend V92 avatar
    Reverend V92 username pic Joined 8y ago
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    2y
    It's pretty basic. There's not much use for it when you can make all this and more in five minutes. The windows don't have sills, the doors don't have frames/aren't prop_door_rotating, and the warehouse is just a big empty block carved out.

    Did you at least shore up the edges of the walls so that they meet at 45 degree angles to lower the t-junction count? Did you use nodraw on unseen parts?
    Source Engine Wizard avatar
    Mantra
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Black-Ice Ginto
Black-Ice Ginto Joined 2y ago
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Black-Ice Ginto Joined 2y ago
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