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Half-Life 2 anti-mass spectrometer

A Map Prefab for Source Engine

Updates

New Props!
  • Added option for choosing either props or brushes for modification.
Due to popularity, some users wanted to see these as actual props. 

Here it is!

The hl1teleport.zip archive contains two options for these assets, the newest addition adds a usable set of props.

Thanks and have fun!
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Wood_y
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A while ago I recreated the hl1teleport.mdl from Half-Life 2's intro. This is completely made from brushes (184 in total) I recreated it for the sole purpose of replacing the old anti-mass spectrometer from Half-Life: Source. I could've remade the props again but in pieces instead of one big chunk like the original model, but if you really want to go ahead. 

UPDATE: Includes optional models.

I was truly debating if the credit should go to me at all, but the couple of hours that I spent on this say otherwise. Please credit me if you use this in your projects I would really appreciate it!

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Posts

  • 1y
    man ... thank you really 
    i was in need for this in my source half life game
    i'm gonna put your name in the credit don't worry 
    i love your work really 
    Bananite
  • 2y
    X RaY avatar
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    Black Mesa Inc. Flag Affiliation: Black Mesa Inc.
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    Really cool convert. Good job.

    10

    Another Black Mesa Fan <3
  • 2y
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    Posted by CS PRO

    I mean like ported to the goldsrc HL map or HL:S
    That is in fact what I did. The brushes can easily be ported over to Goldsrc, no so sure about the texture. The map I demonstrated is built in Half-Life: Source. I used it to demo the HD/LD skins I made (as you clearly can see). 

    I don't know when I'll upload the map(s). I've been working on a huge project by myself. I've seen others attempt the project and fail terribly. I haven't made any info public about the projects existence. The project is essentially building HL:S from the ground up on one of the newer Source Engine builds. This means every asset is being redone completely, even the level design.

    This isn't your "Black Mesa: Source". This is what Half-Life is SUPPOSE TO BE in Valve's envisioning.

    Long ramble, but I've been working on assets such as the anti-mass spectrometer for the past 6 years. I've already got 75%+ of recreating Blue Shift and Opposing Force along with Decay.

    This long ass ramble is the only publication of the projects existence and I may in fact remove it if need be.
    • Interesting x 1
    • Epic win x 1
    • You rock x 1
    • Good Idea x 1
    • Informative x 1
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    Mantra
    Developer (Map Designer)
  • 2y
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    Posted by Iron Woodside

    Posted by CS PRO

    I think this model was used by the Black Mesa Devs as a base model in the alphas

    I'd really like to see this in HL1 :)

    You are correct, They found an easy model already within HL2 files and they did indeed use it for a short while in the early 2005 builds.

    EDIT: The second image shows it in my map.

    I mean like ported to the goldsrc HL map or HL:S

    10

    Still Alive.. avatar
    Mantra
    Still Alive..
  • 2y
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    Posted by CS PRO

    I think this model was used by the Black Mesa Devs as a base model in the alphas

    I'd really like to see this in HL1 :)

    You are correct, They found an easy model already within HL2 files and they did indeed use it for a short while in the early 2005 builds.

    EDIT: The second image shows it in my map.
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    Mantra
    Developer (Map Designer)
  • 2y
    CS PRO avatar
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    CS PRO avatar
    CS PRO
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    I think this model was used by the Black Mesa Devs as a base model in the alphas

    I'd really like to see this in HL1 :)

    10

    Still Alive.. avatar
    Mantra
    Still Alive..

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Credits

Prefab
Iron Woodside
Recreated from the ground up.
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Valve
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Wood_y
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Stats

  • 153 Downloads
  • 2,705 Views
  • 6 Posts
  • 2y Submitted
  • 2y Modified
  • 2y Updated

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10 Rating

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