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Efficent Non-Linear Multi-Stage Map Completion

A Map Prefab for Counter-Strike: Source

Updates

Update
  • Remade the system to be more reliable
tmontana avatar
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tmontana avatar
tmontana
3y
An efficent system that allows players to complete a multi-stage map in any order. After seeing how over-complicated this tends to be, I made my own.

- You can have as many checkpoints as you desire.
- The amount of players is irrelevant.
- Will not glitch.

USAGE


The left side in the .vmf contains the prefab, while the right is an example of how it can be used.

1.
Select the triggers called "resettrigger", "checkingtrigger" and the amount of 'checkpoints' you intend to use (all along with the filters next to them). Make sure you include the math_counter (called counter) and copy these into your map.

 2. Place the "reset_triggers" where the timer starts or where players spawn.

3.
Place the "checking_trigger" where you want to check for how many checkpoints the player has reached.

4. Place the smaller (checkpoints) triggers you want the player to reach before advancing.

5. Specify the amount of checkpoints you require the player to reach under "Maximum Legal Value" in the math_counter.

6.
Make an "OnHitMax" output for what you want to happen when the player reaches this amount of visited checkpoints. If you want them to pass a teleport, push or any other trigger, set their targetname to "ng0pass" and put "antiglitchfilter0_passed" as that triggers filter.

I pre-made 20 checkpoints. If you need any more, copy, paste and rename accordingly.

Here is a video demonstrating how this is used:





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Posts

  • 3y
    tmontana avatar
    tmontana username pic Joined 8y ago
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    572 points Ranked 8366th
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    Remade the system to be more reliable. Please re-download and re-implement if you used this prior to the update. Thanks to george for reviewing and giving feedback.
  • 3y
    Badgeslol avatar
    Badgeslol Joined 8y ago
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    14,601 points Ranked 304th
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    This opens up so many new gameplay possibilities for bhop, climb and surf. Incredible job.

    10

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  • 3y
    shop avatar
    shop Joined 3y ago
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    modest mouse Flag Affiliation: modest mouse
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    modest mouse
    Your triggers are always very helpful. ty tony

    10

    • Thanks x 1
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    Mantra
  • 3y
    GeorgeRulesLOL avatar
    GeorgeRulesLOL Joined 5y ago
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    Bhoppers Flag Affiliation: Bhoppers
    Not a major improvement in efficiency over my system but much easier to use :). On the other hand with my system I'm going to do some "interesting" things with it
    • Agree x 1
    • Interesting x 2
    Pr0 mepper.

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Key Authors
Tony Montana
Concept
Special Thanks
GeorgeRulesLOL
GeorgeRulesLOL Joined 5y ago
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Bhoppers Flag Affiliation: Bhoppers
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tmontana avatar
tmontana username pic Joined 8y ago
Offline
572 points Ranked 8366th
19 medals 4 rare
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Reached 50 subscribers Medal icon
  • Reached 1,000 Points Medal icon
  • 1 post awarded Exemplary Feedback Medal icon

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tmontana

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  • 347 Downloads
  • 3,421 Views
  • 5 Posts
  • 3y Submitted
  • 2y Modified
  • 3y Updated

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10 Rating

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