Barrels and Pallet

A Map Prefab for GoldSrc Engine

Radioactive Barrels

Hi everyone! Im proud to present our first studio submission!
INFORMATIONS ============ This model can be used in every Goldsource (HL1 Engine) based game (MODs included). Polycount: 1624; Textures resolution: 512x512 (the maximum allowed by the GoldSource Engine); Programs used: Milkshape 3D, kHED, Gimp, Jed's Half-Life Model Viewer. USAGE ===== Copy "barrels\_pallet309.mdl" into your "common/Half-Life/MOD-NAME/models" directory. Then, on Hammer, create a "cycler\_sprite" entity, select the model, and place it wherever you want in your map. ------------------------ Constructive criticism/feedback is appreciated. Thank you. _**Alberto309 aka Cianez - Italian Level Designer**_
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  • Alberto309 avatar
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    > **Posted by T3cH** > Nice work..Much better than the old texture cylinder that everyone makes in cs :D Thanks a lot mate! Yeah, I wanted to make something different for that specific purpose indeed. :P
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    Nice work..Much better than the old texture cylinder that everyone makes in cs :D

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    Mantra
    T3cHnologie is the key!
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    > **Posted by squeezit** > I recommend baking ambient occlusion into the textures. both the palette and the barrels look too flat in-game Well, I have to remake the in-game screenshots. Those ones has been taken with the flashlight pointed at it, that's why it looks so flat (there is a bit of ambient occlusion in the textures already).
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    I recommend baking ambient occlusion into the textures. both the palette and the barrels look too flat in-game
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Barrel texture suggestion

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Alberto309 avatar
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Development Info

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Programs used: Milkshape 3D, kHED, Gimp, Jed's Half-Life Model Viewer.

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This work by Alberto309 in collaboration with Sapientia Studio is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

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