Hi everyone! Im proud to present our first studio submission!
This model can be used in every Goldsource (HL1 Engine) based game (MODs included).
Textures resolution: 512x512 (the maximum allowed by the GoldSource Engine);
Programs used: Milkshape 3D, kHED, Gimp, Jed's Half-Life Model Viewer.
Copy "barrels\_pallet309.mdl" into your "common/Half-Life/MOD-NAME/models" directory. Then, on Hammer, create a "cycler\_sprite" entity, select the model, and place it wherever you want in your map.
Constructive criticism/feedback is appreciated.
_**Alberto309 aka Cianez - Italian Level Designer**_
> **Posted by T3cH**
> Nice work..Much better than the old texture cylinder that everyone makes in cs :D
Thanks a lot mate! Yeah, I wanted to make something different for that specific purpose indeed. :P
> **Posted by squeezit**
> I recommend baking ambient occlusion into the textures. both the palette and the barrels look too flat in-game
Well, I have to remake the in-game screenshots. Those ones has been taken with the flashlight pointed at it, that's why it looks so flat (there is a bit of ambient occlusion in the textures already).