Torch with a ...mount? Can't remember what the thing holding it is called. There are 6 models:
and the same again but with LODs (../models/fibbs/torch/lods) "Torch" is the torch by itself, "TorchMount" is just the mount and "TorchwithMount" is both of them in one. They all have proper pivot points and align to the grid well so it isn't a pain fitting them to walls. I suppose these don't really need LODs but I've been wanted to try them out for a while, so I thought why not? There are 4 Levels Of Detail including the reference. Besides that I "cheated" somewhat in creating them using the MultiRes modifier in 3DS Max I think they still look pretty good, and you don't notice how bad they look from the distances they appear in anyway. Textures are 512x512 for the torch and 256x256 for the mount which are a little big for what it is. They also both have a normal map and specular map which look quite nice, although the wood is overdone I think (and a little too shiny perhaps). Anyway tri count:
(ref, lod1, lod2, lod3) Torch:
302, 165, 73, 4 TorchMount:
286, 214, 70, 26 TorchwithMount:
588, 402, 251, 54 They also have accurate collision models (screenshot 4). Installation:
Extract to your cstrike folder. If you don't want the versions with LODs then delete the LODs folder in ../cstrike/models/fibbs/torch. If you only want the LOD versions then delete everything in ../cstrike/models/fibbs/torch EXCEPT the LODs folder. Usage:
To be used as a prop\_static only. You could use prop\_physics\_override if you want it to move.