Countdown Timer Updated! Now clamps at 00.
Round Resets: Just a note that func\_brush entities do NOT reset on new rounds. You will need to reset them manually using a logic\_auto entity. You can do this easily by setting the oounter values again, as this will trigger the logic\_compare entities to enable/disable the func\_brush entities. If you don't understand: Add a logic\_auto entity to the map (if you already have one then add the outputs below to the existing one). Add the following outputs to it
OnMapSpawn, digit1\_counter, SetValue, 0 OnMapSpawn, digit2\_counter, SetValue, 6Remember to change 0 and 6 to your initial values. These go in the parameter override field not the delay field. If you are using the reset button then simply have the logic\_auto press the reset button (OnMapSpawn, reset\_btn, Press). If you don't reset them then they will simply go back to normal after the counters change.