Soul Vac Payload
Release: August 11, 2009
Author: Alex Kreeger (Rexy)
I'm releasing both the model and source files for this project because I find myself running out of free time to work on this project and a considerable lack of interest. I may pick up the project and finish it in the near future, but right now there's a large load on my plate.
If you use the standard model provided, please credit me in at least the readme of your map.
If you're a modeler, feel free to modify or change the model in any way you wish--in which case it's no longer needed to credit me whatsoever. If you want to show me what you've done with the model, I'd love to see it! Please send me an email or contact me via tf2maps.net.
This archive contains the following:
*2 models (3 skins each)
Extract to: "SteamApps\[username]\team fortress 2\tf" directory to install.
lots of model files (in .lwo's mostly, smds, bmp's and the like)
For those who were wondering, the cart was made for a payload race gametype where killing the enemy team moved the cart by the power of souls, in which souls would fly to the cart and be sucked up by the vacuum. The entities worked right, but the developer gave up on the gameplay mechanic of it, and the map hasn't really taken off yet...hard to say at this point.