Catwalk Grid Shadows

A Map Prefab for Counter-Strike: Source

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Okay this is a prefab that creates grid shadows from a cat walk. jut place the cat walk where ever you want in your map, but remember to change the surrounding textures lightmap scale to 1. If you want be more adventurous or if you want some help you can check out my tutorial how to create this shadow effect on your own. Grid Shadows by Flixo

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  • 8y
    Sethen avatar
    Sethen Offline
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    Pros: screw that dude, this is very helpful and also you added a tut for this which is a nice plus in case anyone wants to go out of there mind and use it to create something different.
    Notes: Always tried to figure out how to do this but never worked. Thanks for making something like this available to the public. :D

    10/10

     avatar
    Mantra
  • 8y
    Evil23 avatar
    Evil23 Offline
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    Looks nice but doesn't help you to understand, how to use this for other things. Better make a tutorial of this ;)
  • 8y
    KiLL[a]S_ avatar
    KiLL[a]S_ Offline
    Member Joined 9y
    1,019 points Ranked 4582nd
    **NOTE**

    Changing your lightmap scale to 1, will make it look better, but it will drastically increase your compile time, and your map size. Use it wisely.

    ! Also, try and optimize the lightmap scales on your other brushes, that don't have a lot of shadowing, by increasing the scale, to around 24+
    gone.
  • 8y
    The Fool avatar
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    Posted by Xblah

    Have you ever heard about difraction? "detailed light" like this doesn't happen in real life...


    I'm sorry to burst your bubble, but he's right.

    You might want to consider taking down the prefab. It's pretty, I'll give you that. There's an obvious effort shown. Although it's not hard to figure out how to do this, you've given a good attempt at creating a good example of it.

    A thing to consider is the usefulness of the prefab... How, exactly, would someone make use of this in a map? A single replication of the prefab itself slows the compilation time considerably.

    Disregarding these criticisms, you might also want to note that the texture of the grate that you're using has diagonal parts to it, as well. These are not shown in the shadow (an obvious disregarding of detail).

    Please, consider the following. Even though the prefab is nice-looking and creative, it's useless. It still shows effort (disregarding, again, the diagonal parts). Good job, I guess I could say.

    Keep up the effort...
    Mapper, Graphic Artist avatar
    Mantra
    Mapper, Graphic Artist
  • 8y
    skacikpl avatar
    skacikpl Offline
    Member Joined 11y
    3,129 points Ranked 1471st
    It is only way it can be done in EP1 engine so kudos , in ob and l4d engine you can add 2 commands to $ligh.exe to make it cast shadows from transparent textures and models , but css is still ep1 *sigh*
    Thanks IppE avatar
    Mantra
    Thanks IppE
  • 8y
    Flixo avatar
    Flixo Offline
    Member Joined 11y
    713 points Ranked 6367th
    Posted by ViralHatred

    I would advise people not to do this for maps intended for gameplay.

    Not only would multiple uses of this prefab eat into your brushcount, the overuse of the blocklight tool will result in increased compile times and potentially affect ingame performance.


    You dont need to download it... If you have a crapy computor that takes hour to compile or to run it,
    you can wrote your comp specs so we know what wo compare with :)
    Get the work done! avatar
    Mantra
    Get the work done!
  • 8y
    ViralHatred avatar
    Member Joined 11y
    16,022 points Ranked 267th
    I would advise people not to do this for maps intended for gameplay.

    Not only would multiple uses of this prefab eat into your brushcount, the overuse of the blocklight tool will result in increased compile times and potentially affect ingame performance.
  • 8y
    Xblah avatar
    Xblah Offline
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    Have you ever heard about difraction? "detailed light" like this doesn't happen in real life...
    http://xblah.cjb.net avatar
    Mantra
    http://xblah.cjb.net
  • 8y
    audiOtrash avatar
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    Very good, but you forgot the dioganal stuff :)

    7.2/10

    criminal minimal avatar
    Mantra
    criminal minimal
  • 8y
    BlackHawkTank avatar
    Member Joined 13y
    200 points Ranked 17718th
    I've known a bit about maping, and for some reason I didn't know to take the time to know how to do this. Thanks for this tutorial, I know I will use this for sure!
    Respect Is Everything

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Flixo
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Posts
10
Views
3,160
Downloads
640
Date Added
8y
Date Modified
8y

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68 bScore
8.6 Rating

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