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Rotunda Verde - A Mod for Team Fortress 2.

trade_kfbd_rotundaverdeFinalv1

**Rotunda Verde - TF2 Trade Map created by Kungfubellydancer** [Official video](http://youtu.be/xQjHa6J8GtQ "") This map is inspired by the original Unreal game and as such features sounds and textures from the original game. It has been designed to look like an ancient Aztec/Mayan temple and very Indiana Jones-esque with a variety of mini-games and booby-traps. The central room is open for normal combat, but players can enter the mini-games where they can climb rock caverns and dodge spike traps to get to the portal room. **Features:** -Specifically designed for trade and leisure playing. -Lush, expansive combat room compatible for all classes. -Obstacle course -"Peace Room", a room for both teams to show goods without harming each other -Skybox access and a few other goodies for people who complete the obstacle course -Plenty of custom models and sounds -Headless Horsemann spawn room. Spawns every 10 minutes. **Contributors:** Patrick Hunt **Models:** Earkham, Dr. Element, Beetle, Ravidge Not tested in G-mod or SFM but feel free to try. [Kungfubellydancer on Steam](http://steamcommunity.com/id/viktorvoskov/ "") [Kungfubellydancer Youtube](https://www.youtube.com/user/kungfubellydancer "") [Kungfubellydancer deviantArt](http://kungfubellydancer.deviantart.com/ "") Please PM me to report all bugs, lag, missing content, comments, or questions. **Changelog** Version 1.2 -Added fade properties to most props, helps to reduce FPS drops -Changed Skybox -Changed filename to trade_kfbd_rv in order to shorten name and allow download from server. Version 1.1 -Disabled shadows on all props that was not a large rock or tree. Improved FPS. -Added Headless Horsemann spawn room. Headless Horsemann now spawns every 10 minutes and can be found by entering the door beneath the Sniper painting. -Added some visual fixes in various parts of the map -Changed location of Skybox to center of map / added skybox elements and fixed missing central floor -Added stairs to central pond in case you fall in. Players don't need to crouch+jump to get out.