Changes:
- Use 'Assist Button 1' to Turbo Cancel. Grounded moves can be canceled whenever. Air moves can only be canceled after they hit the opponent. Note: Turbo blocks the use of your 2nd character. You cannot tag them in or use their assist unless your point character dies or is tagged out.
- To balance things out and prevent infinite blockstrings, guard cancel has been upgraded to be completely free, but is still punishable with proactive Turbo Canceling or good timing.
Have fun...although there's more to come in the future!