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de_boston - A Mod for Counter-Strike: Source

Fighting in the streets of Boston!

Intro

The terrorists are planning on using biological and incendiary munitions to demolish the city of Boston, Massachusetts. To make the impact worse they must first destroy the medical and fire prevention facilities of the city, hindering Boston totally helpless against their violence.
Terrorists: Destroy one of the two bomb targets. Kill any CT's along the way. Counter-T's: Prevent the T's from planting the bomb and kill any you find along the way.

MAP INFORMATION:

Map Name: de_Boston Map Type: DE (Bomb/Defuse) Release date: April 29th, 2009 Bombsites Locations: Fire Department and Medical Supply room Available Weapons: Standard Map Environment: Indoor and Outdoor Map Theme: Boston BackBay Area Map's Time of Day: Evening Special Features: Color Correction Recommended/Maximum Players: 24/64 max Custom Textures Used: yes Custom Sounds Used: no .NAV File Included (for bots and locations): yes

INSTALLATION:

Extract the content of the ZIP file directly into your "maps" folder.".../steam/steamapps/username/counter-strike source/cstrike/maps"

Changelog for de_Boston (Since the beta):

-Improved the interior lighting and added more props.-Added a NAV mesh with place markers.-Made Sniper area above BombSite A (for CTs to cover the entryway).-Added a ladder for Ts to counter act the CT cover over the wall at mid.-Made fire pole climbable.-Made the approach times to choke points more even.-Added more env_cubemaps.-Made long halls where sniping occurs have more cover.-Made OverHead view map easier to read.-Made long approach for bombsite A more balanced

FUN MAP INFORMATION:

-I started this map in November2006 and Finished April2009 (2 years and 6 months).-This map was redone 4 times because I was not satisfied with the layout.-Total compile time in Hammer: 1h 32 min.-There are 2 pictures of me represented in the map.-Although this map doesn't represent Boston 100%, it is based on the Back Bay area.-I took 2 trips to boston for reference photos of building structure.-The skyline near BombSite A is a photo I took across the river at MIT.-I kinda regret adding sk3maps.com so much in the overhead view.-People of Boston like the Red Sox 100 times more than figure skating. :|

SPECIAL THANKS:

-To AHP for the beta testing and input -To ESC for promoting and beta testing the map. -To PhilipK (aka Blazeeer) For the MorningStar props and textures. -To Ill_kid for the APC model -To EditLife for the NAV tutorials -To MKZ for some brick textures -To Mookie for some pointers -PAKRAT for the great tool -Gimp2 for the TGA conversions -To My brothers for getting me into CS in the first place -To Dunkin Donuts coffee -To Samuel Adams beer for the inspiration -To The Red Sox for making the Yankees look bad -To Anybody I forgot -To valve for making a game you can make maps for -To my wife for dealing with me and my time consuming hobbies. :D


I hope you enjoy de_boston!

Add me to SteamFrieds with ID Sk3tch76Contact at [email protected] http://www.sk3maps.com

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  • Silent Ricochet avatar
    Silent Ricochet Joined 17y ago
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    48,194 points Ranked 92nd
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    13y
    Fuck the Red Sox. How many rings you got? lol anyways, this maps looks sweet. Very nice job, I'm downloading now. If you need help with that HDR compiling I could give it a shot. I'm a fellow mapper myself.
    Loud Mouth New Yawkuh avatar
    Mantra
    Loud Mouth New Yawkuh
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  • turtlecool2 avatar
    turtlecool2 Joined 13y ago
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    Its beautiful :'|
    someone
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  • nubblecakes avatar
    nubblecakes Joined 16y ago
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    Posted by Sk3tch I went to boston and trees DO grow from the street. Look below.. Free Image Hosting at www.ImageShack.us

    HDR compiling crashes my computer after a while. I plan on having an updated versio along with what everybody thinks should be fixed in a version called de_boston_hdr or something. As for the map contest...where to I enter? I will in the future make cracks in the ground possibly.
    That's freakin' AWESOME! I take that back then. :D And to enter, I think there's a specific map category with the contest as its name. You could probably edit the submission so that it's under that category. However, it's entirely up to you of course.
    Apex. avatar
    Mantra
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  • Sk3tch avatar
    Sk3tch Joined 17y ago
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    Posted by nubblecakes Improvements: Possibly think about using HDR. Add bases for the trees in the streets. Notes: Is this not being submitted into the Realistic Mapping Contest? I think it definitely should since it mimics part of a real city. The architecture is very realistic and accurate.
    I went to boston and trees DO grow from the street. Look below.. Free Image Hosting at www.ImageShack.us

    HDR compiling crashes my computer after a while. I plan on having an updated versio along with what everybody thinks should be fixed in a version called de_boston_hdr or something. As for the map contest...where to I enter? I will in the future make cracks in the ground possibly.
    He who laughs last...thinks sl avatar
    Mantra
    He who laughs last...thinks sl
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  • nubblecakes avatar
    nubblecakes Joined 16y ago
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    Pros: Fantastic setting, and you spent so much time and effort making it. It's a work of art. 2 and a half years? That's a LONG time for a map, but I can see it paid off. I don't know anything about Boston since I've never been there, but I'd imagine it looks a lot like it. The overall detail of the map is good, and it's optimized pretty well and everything. It's a pretty big map, and it has consistent details throughout, which keeps it interesting. Cons: There's a couple of cons, but they're minor. For one, there's no HDR. This isn't really a bad thing, but HDR can really bring out the colors in your map. A lot of people think HDR looks fake, but most of the time, HDR isn't used properly, which is why things might appear too bright. Some mappers don't even bother to build their cubemaps and they get really bright reflections on $env_map textures. If you can properly implement HDR, you can really get a satisfying outcome. Improvements: Possibly think about using HDR. Notes: Is this not being submitted into the Realistic Mapping Contest? I think it definitely should since it mimics part of a real city. The architecture is very realistic and accurate.
    Apex. avatar
    Mantra
    Apex.
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  • flaming1011 avatar
    flaming1011 Joined 13y ago
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    Notes: nice map nice gameplay
    Shadow Side Shooter avatar
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  • Robtronic avatar
    Robtronic Joined 15y ago
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    13y
    I had the beta of this map on my server, ive just just updated to this version and i have to say the map could still do with some work. I know you said you spent like 2 years on this but to me it seems rushed.
    Music Is The Answer. avatar
    Mantra
    Music Is The Answer.
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    Tepcio Joined 14y ago
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    13y
    Great work on exterior, very detailed. Lower than 10 just because of some empty places in the buildings.
    www.artexponent.com
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    Therage1969 Joined 13y ago
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    13y
    Pros: Beautiful map, it has a very good gameplay, the details, lights and textures are impressive, even tho the interiors dont have the level of realism of the outdoors, its still looks very very good, excellent map. Cons: none Improvements: none
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  • Sk3tch avatar
    Sk3tch Joined 17y ago
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    Posted by CptDobey On the other hand, the interior parts are far from this quality. They are unrealistic, and their layout is weird. Of course you have to pay attention to gameplay, but that not a reason to create connection between places which have nothing in common. By the way, it is a nice idea to leave the doors open, but where are the doors ?
    You are right...I chose FPS and gameplay over realism in the apartments. Those areas will get the most action so I tried my hardest to keep the area clean of unwanted obstacles. I plan on fixing the door issue in another version. As for the unrealistic layout, I did the best I could with the layout I wanted. To my defense there are apartments that link to one another...but yeah, they do have doors, lol. :D
    Posted by CptDobey The various props seem weird too. It looks like you just put them there because you need to.
    I went minimal on the props. I really didn't want alot of stuff getting in the way of players. It's a 50/50 shot to please everybody. There are the "mapcore" type where they want tons of visuals and detail...then there are the CS:S Pub players who will refuse to play that map because they get stuck on one of those details or the low end user gets bad framerates.
    Posted by CptDobey As a last note, the CT spawn is ok, but the T spawn is dull, and unrealistic.
    I'm sorry you feel that way. I thought the surrounding area and the fact that you come out of storage shed - like objects was a cool idea (Like they were hidin g there until just the right moment). I didn't want to add tons of detail to an area were 32 players could possibly spawn. I made CT spawn the way it is because they aren't going to be facing the detailed streets until they turn around after spawning. I appreciate the great feedback. I will definately keep these topics in mind in another build! :D
    He who laughs last...thinks sl avatar
    Mantra
    He who laughs last...thinks sl
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