Im late but oh well, so to start off, looking pretty good, however you may want to look into some parts.
Mesh optimization, mainly on the bottom of your axe's handle and the top, try welding some of the vertices together. larger round areas do need more edges to define the curve well (but don't overkill it), but when that curve gets really small, you will be left with a lot of useless vertices piled up together, weld some of those piled up ones together and you'll get a much more optimized mesh. You could also work on your overall optimization of the meshes, you don't always need way too many vertices to define a shape well.
Texturing, well i spot with my eye a UV seam on top of the wooden handle, the black lines. try to "bleed" your UV ilands on the texture a little bit so you can avoid this issue. you should try to hide the seams, because if you're using a wood texture from google its most likely not gonna tile properly, and if you have your object split into multiple bits, you'll get an odd "cut' of the material in the middle of the mesh.
Overall your textures need a bit more definition, i can only see two simple textures slapped onto the mesh, there are many tutorials for normal maps, diffuse textures, etc around Gamebanana, or even Youtube, you could catch a tip or two from those. but in the end its a good start.