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Alright. I'm gathering the needed assets to creating the right file. After I finish the model, I'll do the texturing (which actually isn't that hard, it's just a bunch of metal sheeting texture, maybe some blood splatter)
Well no, it doesn't seem too hard to create a long cylinder shaped object in 3DS, break up the edges and create the right textures. Only issues are transfering it over into L4D2 with the scripts and whatnot.
A metal pole? It wouldn't exactly be too hard to shape in into a 3D object, tricky part is transferring it into L4D2... you'd also need custom sounds and textures to go with it. I could give it a try if you want.
Currently working on a custom campaign for L4D2 I would like to put custom melee weapons in it my hopes are Lead Pipe Wrench (any wrench will do) Metal Pole if someone could add these then I would be greatful