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The moving piss during the draw animation is missing though, it was too hard to fix. But eggnog is supposed to be thick, so it shouldn't be that much of a problem.
Model was recompiled to add the label, the only "bug" is that you can't see the back of the label but nobody's gonna notice in those 2 seconds Jarate floats in the air before it hits the ground.
Well, I tried a lot, and can't get it to work through the normal methods due to the complexity of the mesh. (The previous mistake I found had something to do with corrupted VTFs.) Well adding a new mesh over the glass with it's own texture might work, but I can't say this with certainty. It's a complicated process if you're not sure what you're doing and I'm terrible at explaining stuff.
I'll try to do it sometime.