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Hi there. I stumbled across your Heavy mullet model and noticed that it was based off a decompiled Heavy. I'm currently working on a series of edits to the Scout, but I'm having a difficult time getting his eyes to work correctly. Currently, they will work when you move the eyes_left/right and up/down flex sliders in modelviewer, but only by a very small amount. I've tried quite a few combinations of settings but they stubbornly refuse to move more than a millimeter. I was wondering how you managed to recompile the Heavy in such a way that the eyes were preserved.