zzdd

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zzdd Offline
Member Joined 9y
903 points Ranked 5233rd

zzdd
CS:S forever

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7y @ Tutorials > Counter-Strike: Source > Mapping > A way to m

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903 Ranked 5232nd Dropped 6 ranks overnight

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472553
Join Date
July 3, 2008 10:50:13 PM
Account Age
9y

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  • 7y
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    hey man do you still come on here at all ?
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    Mantra
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  • 8y
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    Lol lots of work on that map eh man.i still have to get around to finishing sand blast lol. yea i stopped comming onto fpsb for a while and then i got a bad virus so i couldn't come on cause of key loggers so i didn't want my account stolen.
    but I'm back now and me and fight are working on a project together.
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    Mantra
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  • 8y
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    Member Joined 10y
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    Posted by zzdd

    Hi man!
    yes it's a lot of time..how you doing? I've seen that you leaved the BW studio..why?


    Im doin pretty good :)

    I left because there wasnt much going on in the studio and I was looking to join another studio. But now that Mastergun is back I rejoined, hopefully it will be a bit more active :P
    And... here...we.........go!
  • 8y
    -Fight- avatar
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    Member Joined 10y
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    Hey man!

    Hows it going? Its been awhile since Ive been able to talk to you D:
    And... here...we.........go!
  • 8y
    Hey zzdd, sounds good! I'll catch you when on-line to talk more but its great you were able to work on version for us :)

    Take care!
    D-ONE
  • 8y
    Hey!

    Ah that's great that you can make a version for us, our community will appreciate the addition to rotation, been hard to find good large maps lately!

    Anyway thanks a lot! there is a topic up on our servers forums www.viaclan.com/forums if you would like to use it for suggestions and feedback and my steam friends is http://steamcommunity.com/id/D-ONE/ if you would like to be there as its tested :)
    D-ONE
  • 8y
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    Well thats gay lol. and i had to buy a new keyboard something got to the electrical shit in my g15 one :( oh well tho. ohh did you happen to find anything out about why the compile time is soo high all of a sudden ? if not I'm sure i can figure it out. also i have occluders inside most of the walls of the buildings but i don't think you are supposed to do that. any way keep an eye open for the beta of that map in the next couple days.
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    Mantra
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  • 8y
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    Ya alrighty ill do that. there was another thing i saw func vis group or something that you put in a big open space and it tells the engine that it can see everything in that area but mnowhere elese or somthing have you eever heard of or worked with these ? sorry if this msg if sucks up but some one sp[illed juice or liquor on my key board and all the damn buttons are all gay and sticky
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    Mantra
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  • 8y
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    Ah ic hmm the only thing that comes to mind is the shed i added behind the barn. but im pretty sure i compiled the map with that in there just fine the first time i dunno. any way ill send you the dl link in a pm
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    Mantra
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  • 8y
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    Member Joined 10y
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    Ah ya that's what i thought. I can send you the current bsp in a bit, by the time you get this it should be in your drop box.
    yea i was hoping to get the props into it but the fade distance kinda fucked me lol.
    one thing with this bsp, for some reason the compile time multiplied by like 50. I still can't figure out why, so vvis didn't get a chance to complete. it only about half way through. i didn't even add much to the map, so ya i have no clue why its taking so long now.
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    Mantra
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