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I'm one of the mappers for Sassilization, a widely popular RTS gamemode on Garry's Mod.
Beside our Lounge and Sassilization servers, we also have a Deathrun server, where we happen to play your map quite frequently.
Now, let me cut to the chase: There is several problems with your map we are having in Garry's Mod:
Since we use a custom coded SMG weapon on the server, all M3 shotguns in maps automatically get replaced by the Sass SMG. This means that in your map, all the 28 weapons at the end become custom SMGs. Seeing how linear your map is, people tend to get severe FPS lag issues when they look towards the end, as all of the Sass SMGs use custom particle scripts.
A way of solving this would be to only have one _weapon-m3_ entity at the end. Since the SMG can be picked up by people indefinitely, there's no reason whatsoever to have the plethora of weapons that are currently present; there only needs to be one.
Another issue that's driving us mad is the fact that people can actually control the speed of _func-tanktrains_ in the map by holding E and pressing W or S. The reason why this happens in GMod, and not in CS:S, is that GMod inherits the _CFuncTankTrain_ class directly from HL2, where this feature is used prominently in single player missions.
This problem could be corrected simply by checking the _No User Control_ flag on the "Trap5-train", "Trap9a-train", "Trap9b-train", and "Trap9c-train" entities.
Now, I've managed to fix these two problems myself by using Entspy to remove the excess shotguns, and change the _spawnflags_ keyvalue of the _func-tanktrains_ to "2", but I need help with this last one:
Players can jump on the sides of the frame of the laser trap (trap #5), thus completely circumventing it.
I've tried fixing this by making the brushes of the frame _func-illusionarys_ through Entspy, but since they are tied to the world, and not to any entities, I couldn't edit them.
This is why I needed to contact you: In order to make the laser frame non-collidable, I need to edit it through Hammer.
So, I'm hereby asking you to give me the original VMF, so I can correct these issues properly.
The name of the edited map will be "deathrun-warehouse-final-2-gm", where the "-gm" stands for Garry's Mod. You would, of course, be fully credited.
I, along with the whole Sassilization community, would be infinitely grateful if you could do us the pleasure of allowing us to fix your map, so everyone can have a great time on it.
Thanks in advance.
With kind regards,
Mozartkugeln and the Sassilization team
Posted by viggotheman
Hey i have download this map mg_xmas_piratewars can't make the boat work i press the buttom e then the boat start and i get stuck in the air and fall into the water what can i do ?
You gotta have the right phys settings on your server. I dunno if this works, but try: Sv_bouce 10000