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Semp

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Semp Joined 12y ago
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18,827 points Ranked 279th

Semp

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18,827 Ranked 279th 52 points behind Griever

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386993
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March 24, 2008 11:57:01 AM
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12y

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  • Logan Dougall avatar
    Logan Dougall username pic Joined 14y ago
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    Logan Dougall avatar
    Logan Dougall
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    You can import hammer brushwork into the UDK. If you've got your latest copy of the starfall bit you were working on I can show you/everyone how it's done step by step via a tutorial.
    Structural Designer / Dad :)
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  • Logan Dougall avatar
    Logan Dougall username pic Joined 14y ago
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    Studio Posting is back.
    Structural Designer / Dad :)
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  • Logan Dougall avatar
    Logan Dougall username pic Joined 14y ago
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    Logan Dougall
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    Good Morning, I had some thoughts about how we can go about releasing the info; rather than doing all the faction info all at once we can spread it out over the course of several weeks. Each release would be a new thread. One/week till there are none left to post. I'm hoping to have free time to really dig into the GDD but holding down two jobs and keeping tabs here is a handful. Suffice to say I don't think it'll be ready for a proper public release given we're switching engines and can go over some of our features again and see what we can add back in and what limits we no longer need in place etc. Studio threads will not be repaired till long after the new layout is applied - it's nothing major, just some fixes and colour changes so far but the latest revisions show promise :D Any info from thread bodies can be recovered by switching /view/ into /edit/. Feel free to make txt backups in the svn if needed. Since studio threads may be down a while, I was thinking about approaching the public forums in a similar way as to the faction releases. Each week we bring up one of the features/concepts of the game to the community/team for discussion and work out the details. Then edit the thread with the new topic for a while and repeat. Lastly, since message posting on studios is disabled atm, feel free to use my profile as a dumping ground for our conversations heh. I've posted this message on everyones profile and hope to get back to some of you in "my" morning and the rest later. Let me know your thoughts, some of mine may be incomplete but I'm rather tired atm so it's all I could do without putting it off completely.
    Structural Designer / Dad :)
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    Yeah I'm a pretty good scout, but after playing it for 4 or 5 hours my skill somewhat decreases.
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    Mantra
    twitch.tv/BanThisSickFilth
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    Mine was Yu-chan 4/20-chan pretty much anything with a -chan. i usually only play as scout.
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    Mantra
    twitch.tv/BanThisSickFilth
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    Lol, i remember seeing you in a game of TF2 once when me and reaper were playing. you were the annoying sniper :D
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    Mantra
    twitch.tv/BanThisSickFilth
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  • Zonno avatar
    Zonno Joined 12y ago
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    I'm sorry Semp, but someone else has done the SCM already. While you were away/inactive, Masta_Grunt applied to do some vectoring. I'm sorry about that, but you can still do the Winchester 200. It seems I have to create some more front and top views and have to divide the work.
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    Mantra
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    Zonno Joined 12y ago
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    Good to know you're back :). Some of the views are already being vectorized, but I'll try to make more front and top views as soon as I can, so you can get to work. Of those views I had drawn, there is still a shotgun which needs to be done, so here is that one (images seem to be bugged atm), if you want to do that. By the way, if you've any preference of which weapon you would want to vector, please let me know. It'll take some time to get trough the posts made in the forum discussion. Like the half of it is unnecessary discussion and argumentation, but we've made some progress on the storyline and key concepts.
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    Mantra
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  • Zonno avatar
    Zonno Joined 12y ago
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    Hey man, are you working in the Mapping dept now? You seem quite inactive at the concept department actually.
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    Mantra
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    gameripper username pic Joined 11y ago
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    I'm making a few quite serious modifications to the top section of the Sidesweeper, simply because it's too unneccesarily top heavy and the shape blocks too much in the view. I don't think it's a major point, just slicing the top of the side view off and bringing down the notches at the top above the barrel.
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    Mantra
    Team ARIA
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