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    Posted by -WildBill- Well, i'll give you 100 points for every decompiled tf2 hand model you can give me (so like, the scout's hands, the heavy's, the sniper, etc). maybe a few extra if theyre all nice and rigged, too. hows that sound? :D
    Nah, it isn't hard to decompile a tf2 model Just open the .mdl in notepad and change IDST0 or IDST- to IDST, and decompile using cannonfodder's decompiler!
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    Well, i'll give you 100 points for every decompiled tf2 hand model you can give me (so like, the scout's hands, the heavy's, the sniper, etc). maybe a few extra if theyre all nice and rigged, too. hows that sound? :D
    Want realism? Go play outside.
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    Posted by Henron If you want, I could try my hand at making class specific variations of the Needle Gun and compiling it for the Blutsauger. I just need the original compile files.
    I'd rather do it myself (Not to sound ungrateful or anything, just prefer on doing it myself.) You may release reskins afterwords though.
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    If you want, I could try my hand at making class specific variations of the Needle Gun and compiling it for the Blutsauger. I just need the original compile files.
    Pirate
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    Posted by Timmy
    Posted by JakeyB
    Posted by Timmy
    Posted by JakeyB
    Posted by Timmy Why's your nailgun trashed
    Released too early, Forgot normals.
    You may want to slow down the reload animations a little bit too
    I can't, since it would cut off when playing it on a server. I have constraints I have to deal with, which are origins/position, and animation speeds.
    it wouldn't cut off. the current animation you have right now is too slow, so after the animation plays, the gun remains idle for another 1.5 or so seconds before I can fire again
    Ah sorry, confusion on my part. Had a proper reload animation (With the idle sequence starting right at frame 30.) in a folder below the source. Fixed.
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    Posted by JakeyB
    Posted by Timmy
    Posted by JakeyB
    Posted by Timmy Why's your nailgun trashed
    Released too early, Forgot normals.
    You may want to slow down the reload animations a little bit too
    I can't, since it would cut off when playing it on a server. I have constraints I have to deal with, which are origins/position, and animation speeds.
    it wouldn't cut off. the current animation you have right now is too slow, so after the animation plays, the gun remains idle for another 1.5 or so seconds before I can fire again
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    Posted by Timmy
    Posted by JakeyB
    Posted by Timmy Why's your nailgun trashed
    Released too early, Forgot normals.
    You may want to slow down the reload animations a little bit too
    I can't, since it would cut off when playing it on a server. I have constraints I have to deal with, which are origins/position, and animation speeds.
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    Posted by JakeyB
    Posted by Timmy Why's your nailgun trashed
    Released too early, Forgot normals.
    You may want to slow down the reload animations a little bit too
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    Pacific fighter
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    Posted by Timmy Why's your nailgun trashed
    Released too early, Forgot normals.
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    Why's your nailgun trashed
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