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lightswitch

lightswitch avatar
lightswitch Joined 12y ago
Offline
28,601 points Ranked 168th
11 medals 1 legendary 1 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • Reached 7,500 Points Medal icon
  • Reached 25,000 Points Medal icon

lightswitch
Dubtastic

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18d @ Home > Members > Login

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Medals

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  • 10 years a member
    Legendary Medal
    10 years a member
  • 6 years a member
    Rare Medal
    6 years a member
  • 4 years a member
    Normal Medal
    4 years a member
  • 2 years a member
    Normal Medal
    2 years a member
  • 1 year a member
    Normal Medal
    1 year a member
  • 6 months a member
    Normal Medal
    6 months a member
  • One month a member
    Normal Medal
    One month a member
  • Reached 25,000 Points
    Normal Medal
    Reached 25,000 Points
  • Reached 7,500 Points
    Normal Medal
    Reached 7,500 Points
  • Reached 2,500 Points
    Normal Medal
    Reached 2,500 Points
  • Reached 1,000 Points
    Normal Medal
    Reached 1,000 Points

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Points Log

ActivityPointsDate 6 year member daily login perk +6 18d 4 year member daily login perk +4 18d 2 year member daily login perk +2 18d 1 year member daily login perk +1 18d 6 month member daily login perk +1 18d 1 month member daily login perk +1 18d Welcome back lightswitch! (Returned after 24 hours) +1 18d

Core Stats

MemberID
279615
Sammenføj dato
December 8, 2007 03:57:52 PM
Kontoalder
12y

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  • UnRated + avatar
    UnRated + Joined 12y ago
    Offline
    3,081 points Ranked 3407th
    access_time 11y
    Nah dude. FPSB Needs compilers and your one of them! How about you port awesome releases from 1.6/CZ to Source
    Plus avatar
    Mantra
    Plus
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  • UnRated + avatar
    UnRated + Joined 12y ago
    Offline
    3,081 points Ranked 3407th
    access_time 11y
    Welcome to the studio! And don't forget to transfer all your skins to the studio. If you don't know how...this is how you do it This is how you change it to a studio release Select "Source Incorporated" (I have so many beacuse I'm in so many studios :P)
    Plus avatar
    Mantra
    Plus
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  • UnRated + avatar
    UnRated + Joined 12y ago
    Offline
    3,081 points Ranked 3407th
    access_time 11y
    You work is good. I'll send you an invite :D
    Plus avatar
    Mantra
    Plus
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  • UnRated + avatar
    UnRated + Joined 12y ago
    Offline
    3,081 points Ranked 3407th
    access_time 11y
    You looking for a studio?
    Plus avatar
    Mantra
    Plus
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  • The_End avatar
    The_End Joined 14y ago
    Offline
    10,329 points Ranked 563rd
    access_time 11y
    Go ahead.
    Lazy
    URL to post:
  • Daishi 1 avatar
    Daishi 1 Joined 14y ago
    Offline
    659 points Ranked 43289th
    8 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    access_time 11y
    There ya go mate. I got an explosion resized to fit 50x50. :D Now it's easy to discern me :P
    Jon, your local gun enthusiast
    URL to post:
  • Daishi 1 avatar
    Daishi 1 Joined 14y ago
    Offline
    659 points Ranked 43289th
    8 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    access_time 11y
    Lol yea. I'm just being lazy and not figuring out how to resize my pic that I wanna use.
    Jon, your local gun enthusiast
    URL to post:
  • S.T.A.R.S Punisher avatar
    S.T.A.R.S Punisher Joined 14y ago
    Offline
    252 points Ranked 52779th
    access_time 11y
    Yessir.
    Blaarrg.
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  • Bosso avatar
    Bosso Joined 13y ago
    Offline
    122 points Ranked 64107th
    access_time 11y
    Np for the rply here to teach :D first off no need to say srry for no knowing anything :o Second a normal/bump map adds detail to your skin by denting or bumping certain parts, see at as an orange, it has all sorts of small dents in it. If you were a modeler and have to make all those dents your model would be to "high poly" so it will just lag your game if you use it ingame. A normal map can make these dents without actualy adding poly's it just deforms light reflection. A ref(lection)map sets the amount of light a certain skin part has to reflect, so for metal this would be higher then for plastic cus plastic dosnt reflect that much. I havnt done anything in a long time so idk exactly how to remove it, try to google the soure-engine wiki and check out normalmapping code there.
    Wait wut collage time avatar
    Mantra
    Wait wut collage time
    URL to post:
  • Bosso avatar
    Bosso Joined 13y ago
    Offline
    122 points Ranked 64107th
    access_time 11y
    You can turn off the ref maps if you want, and no i dont realy know how to change it :o
    Wait wut collage time avatar
    Mantra
    Wait wut collage time
    URL to post:
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