Yokai avatar
Yokai username pic Joined 13y ago
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1,493 points Ranked 3252nd

Yokai avatar
Yokai
Trip Dancer

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3y @ Maps > Team Fortress 2 > Map Packs > Scorched B2 (CTF/KOTH/ARENA)

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1,493 Ranked 3251st

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26372
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March 24, 2005 01:12:51 AM
Account Age
13y

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  • 4y
    Yokai avatar
    Yokai username pic Joined 13y ago
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    1,493 points Ranked 3252nd
    > **Posted by Meurglis3**

    > Hi! Merry Xmas and with upcoming New Year!
    >
    > I am going to issue in the next few days the updated NAV-file for de_offshore (with some improvements and optimizations). And I only will be glad if in the credits the link on a NAV is mentioned :-)
    >
    > Good Luck! Also thanks for the nice map!

    Will update once I get back home -- out for the holidays.

    I'm glad there are people out there who still like my old work and content. Much appreciated and have a happy new year!
    Trip Dancer avatar
    Mantra
    Trip Dancer
  • 4y
    Meurglis3 avatar
    Meurglis3 Joined 4y ago
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    7,627 points Ranked 606th
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    Hi! Merry Xmas and with upcoming New Year!

    I am going to issue in the next few days the updated NAV-file for de_offshore (with some improvements and optimizations). And I only will be glad if in the credits the link on a NAV is mentioned :-)

    Good Luck! Also thanks for the nice map!
    Manager of Migrating Lemmings avatar
    Mantra
    Manager of Migrating Lemmings
  • 8y
    I like your picture where its from? a anime? what is it called if its from an anime? (plz comment back on my channel)
    • Thanks x 1
    i love Anime!!!
  • 9y
    rogergargantua avatar
    rogergargantua Joined 10y ago
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    1,471 points Ranked 3301st
    Hey Yokai!
    Thanks for the much informative feedback on my map. Here's my reply on some of your suggestions and comments:
    I know zombie maps are supposed to be dark and scary....but I felt that there's so many maps that have this theme, that a bright outdoor theme could work aswell. After all, this is a sci-fi (or fantasy) map. I just wanted to do something different.
    The Skybox suggestion is great tho, I should try this out in future.

    I dont know how to apply that light block tool as I've never heard of it. So maybe you can tell me more about it?

    About displacements, I am not quite much experienced yet with them. I used the subdivided option a few times. And yea, they look a bit blocky, but it takes some calculation in design where I made a few mistakes and its lots of work to adjust em now. Also, I kept displacements power low cuz I needed to boost FPS at some places (the valley for example). I would love to make a very beautiful scenery but I have to keep in mind that there's users with low-PC's. And HL2 engine aint really powerful at it.

    3D-sky: I used to have a much more cooler skybox in the map, but it kinda failed in lighting. I hope to add some nice additions as you mentioned in your post as more cliffhouses etc.
    I will see what I can do about it...and the rest of your suggestions.

    Thanks for the feedback! You gave some good info and advice! I appreciate it!
    MapDesigner avatar
    Mantra
    MapDesigner
  • 9y
    Swamp56 avatar
    Swamp56 Joined 11y ago
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    880 points Ranked 5492nd
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    Hello :D
  • 9y
    Lol, ok ^_^
    dragon slayer
  • 9y
    K, but what's GSA?
    dragon slayer
  • 9y
    Hi.

    Who are you and why do you want to be my buddy?
    dragon slayer
  • 9y
    nay0r avatar
    nay0r Joined 16y ago
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    6,499 points Ranked 704th
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    M8 fpsbanana sucks hard at the moment so much crap is posted its pushing the maps we made off the main page nearly less than 24 hours after it was posted mines back on about page 3/4 now and yours is nearly of the main page really crap imo as people arnt noticing it how it should be
    Bananite
  • 9y
    nay0r avatar
    nay0r Joined 16y ago
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    6,499 points Ranked 704th
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    Alright m8 thanks for lookin dont worry i do fast compiles when testing :)
    Bananite
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