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guadalupe

guadalupe avatar
guadalupe Joined 12y ago
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1,585 points Ranked 21552nd
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guadalupe
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Status
Offline
Last Seen
4y @ Members > guadalupe

Bio

Favorite CS:S Map
Anything by Nipper.

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Medals

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  • Reached 10 subscribers
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    Reached 10 subscribers
  • Mapper of the Month, January 2016
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    Mapper of the Month, January 2016
  • Received thanks 5 times
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    Received thanks 5 times
  • 6 years a member
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    6 years a member
  • 4 years a member
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    4 years a member
  • 2 years a member
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    2 years a member
  • 1 year a member
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    1 year a member
  • 6 months a member
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    6 months a member
  • One month a member
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    One month a member
  • Reached 1,000 Points
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    Reached 1,000 Points

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Points

1,585 Ranked 21551st

Points Log

ActivityPointsDate Subscribed to by Akatsukiqwq +25 18d

Core Stats

MemberID
237806
Join Date
August 13, 2007 12:06:56 AM
Account Age
12y

Buddies

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  • guadalupe avatar
    guadalupe Joined 12y ago
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    1,585 points Ranked 21552nd
    10 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
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    access_time 4y
    All of my maps are no longer available on Gamebanana. Rather, they are available on the Steam Workshop and my own site.

    Banana
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  • Whimsy avatar
    Whimsy username pic Joined 12y ago
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    2,608 points Ranked 20003rd
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    access_time 4y
    Perplex me what happa to your mape. Mus be homosex gembena. 

    You're Sexy. avatar
    Mantra
    You're Sexy.
    URL to post:
  • Ntag avatar
    Ntag Joined 7y ago
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    2,734 points Ranked 19916th
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    access_time 4y
    uhh rip? What happened bro

    URL to post:
  • Northern3D avatar
    Northern3D username pic Joined 4y ago
    PROBABLY DEAD
    970 points Ranked 40930th
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    access_time 4y
    Hello! I'm a CS:GO mapper and i'm wondering how you acheived textures that seemed to move on a static surface in bhop_voyage. I was told to decompile it to find out but i thought you'd like me asking instead.
    Into the rising sun!
    URL to post:
  • Patriot_[GER] avatar
    Patriot_[GER] Joined 7y ago
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    9,183 points Ranked 637th
    22 medals 1 legendary 2 rare
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    Patriot_[GER] Made in Germany [GER] Flag
    Affiliation
    Made in Germany [GER]
    access_time 4y
    > **Posted by guadalupe** > > > **Posted by [Patriot_GER]** > > > > Hey dude, > > > > in your newest map you told, all custom models were made with propper. > > Can you tell me how you made these cool cars in hammer? > > It's all done with displacements. The cars are just a bunch of brushes placed face-to-face, and only the outside faces are made into displacements surfaces with the power of 2. Then, once it's aligned the way I want it, I subdivide the brushes, giving it a smooth, well-rounded look. So, if it starts out blocky, that's good, it will eventually round itself out. There's a technique, but there aren't any tutorials out there that I know of. You just have to mess around with it. Look up "subdividing," to get started. > > Also, for Propper--to compile something that is just displacements, place a nodraw brush somewhere in or around the displacement and tie it to the same propper_model entity. Well thanks, I've almost thought that this is the way. I heard about this technique, but I haven't used it much. I think I have to practice this now ;)
    Germanophile
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  • guadalupe avatar
    guadalupe Joined 12y ago
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    access_time 4y
    > **Posted by [Patriot_GER]** > > Hey dude, > > in your newest map you told, all custom models were made with propper. > Can you tell me how you made these cool cars in hammer? It's all done with displacements. The cars are just a bunch of brushes placed face-to-face, and only the outside faces are made into displacements surfaces with the power of 2. Then, once it's aligned the way I want it, I subdivide the brushes, giving it a smooth, well-rounded look. So, if it starts out blocky, that's good, it will eventually round itself out. There's a technique, but there aren't any tutorials out there that I know of. You just have to mess around with it. Look up "subdividing," to get started. Also, for Propper--to compile something that is just displacements, place a nodraw brush somewhere in or around the displacement and tie it to the same propper_model entity.
    Banana
    URL to post:
  • Patriot_[GER] avatar
    Patriot_[GER] Joined 7y ago
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    9,183 points Ranked 637th
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    Patriot_[GER] Made in Germany [GER] Flag
    Affiliation
    Made in Germany [GER]
    access_time 4y
    Hey dude, in your newest map you told, all custom models were made with propper. Can you tell me how you made these cool cars in hammer?
    Germanophile
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  • Haiden avatar
    Haiden Joined 11y ago
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    access_time 8y
    Great map you made! Extremely difficult to beat / figure things out. :)
    Bananite
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  • nubblecakes avatar
    nubblecakes Joined 14y ago
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    4,477 points Ranked 1483rd
    access_time 12y
    That's a strange bug you explained when you posted on my m4a1 reskin page. I never encountered something like that. I hope it was just a bad loading of the game for you. Maybe it was just the map you were at.
    Apex. avatar
    Mantra
    Apex.
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