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Ghost1702824

Ghost1702824 avatar
Ghost1702824 Joined 2y ago
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-159 points Ranked 74,328th
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Ghost1702824
  • #1702824 ID Number
  • September 9, 2019 Join Date

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-159 Ranked 74,328th Climbed 2,337 ranks overnight 264 points behind teroxp

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  • Ghost1702824 avatar
    Ghost1702824 Joined 2y ago
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    -159 points Ranked 74,328th
    5 medals 1 rare
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    5mo 5mo
    Sorry, all of my things are being terminated. My submissions, my comments, everything. Please never look at this account ever again.
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  • 0MOD-S0 avatar
    0MOD-S0 Joined 6mo ago
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    16 points Ranked 66,476th
    5mo
    So is anyone gonna notice that this account is dead and that I am the same person?
    Bananite
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  • SeenWonderAlex avatar
    SeenWonderAlex username pic Joined 3y ago
    Busy Currently
    2,114 points Ranked 21,716th
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    1y
    Hi, mod sheep!
    Hello. avatar
    Mantra
    Hello.
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  • xTPSx avatar
    xTPSx Joined 1y ago
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    1y
    Hey do you have discord? i found out how to add times and division
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  • Shaiw avatar
    Shaiw Joined 1y ago
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    1y 1y
    Your item suggestion is received and read!

    P.S The Gluestick will block for 15 second, for creator decision.
    I PROMISE YOU...SUFFERING!
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  • xTPSx avatar
    xTPSx Joined 1y ago
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    1y
    I can answer your recent trashed question! Use the agentAIscript that placeface/TestEnemy uses
    • Interesting x 1
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  • Altertoriel avatar
    Altertoriel Joined 2y ago
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    1y
    Try to DarkDoorScript. it should be working.
    Oh, Hi There.
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  • Ghost1679296 avatar
    Ghost1679296 Joined 3y ago
    Byebyebyebyebye
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    1y
    I will show you how to do the CoinDoor
    1: Make a GameObject (set it's transform like the SwingDoor you're choosing) and copy 2 SwingDoors (remove the SwingDoorScript and the AudioSource script in one of the SwingDoors you are choosing as your coin door) and add a box collider and set it to trigger (don't forget to strech out the triggers!) and check the box in the MeshCollider called 'Is Trigger' (you can also change the material of the CoinDoor). Copy one of the swingdoors again with no SwingDoorScript and the AudioSource script and untick the box (make the box with no tick) in Mesh Collider called 'Is Trigger' and name it 'Barrier' because it's going to stop you from going through the CoinDoor

    2: Make a script in the GameController script (in the UseItem void like this 'else if (this.item[this.itemSelected] == 5) //Quarter Code {

    Ray ray3 = Camera.main.ScreenPointToRay(Input.mousePosition);

    RaycastHit raycastHit3;

    if (Physics.Raycast(ray3, out raycastHit3))

    {

    if (raycastHit3.collider.name == "BSODAMachine" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f)

    {

    this.ResetItem(); //Remove the item 

    this.CollectItem(4); //Give BSODA

    }

    else if (raycastHit3.collider.name == "ZestyMachine" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f)

    {

    this.ResetItem(); //Remove the item

    this.CollectItem(1); //Give Zesty Bar

    }

    else if (raycastHit3.collider.name == "PayPhone" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f)

    {

    raycastHit3.collider.gameObject.GetComponent<TapePlayerScript>().Play(); //Tell the phone to start making the noise

    this.ResetItem(); //Remove the item

    }

    else if (raycastHit3.collider.name == "_DoorInCoin" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f)

    {

    this.DoorInCoin.SetActive(false);

    this.DoorOutCoin.SetActive(false);

    this.DoorIn.SetActive(true);

    this.DoorOut.SetActive(true);

    this.Barrier.SetActive(false);

    this.ResetItem(); //Remove the item

    }

    else if (raycastHit3.collider.name == "_DoorOutCoin" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f)

    {

    this.DoorInCoin.SetActive(false);

    this.DoorOutCoin.SetActive(false);

    this.DoorIn.SetActive(true);

    this.DoorOut.SetActive(true);

    this.Barrier.SetActive(false);

    this.ResetItem(); //Remove the item

    }

    }' then down at the bottom (not past the last }!) and add these --> 'public GameObject DoorInCoin;

    public GameObject DoorOutCoin;

    public GameObject DoorIn;

    public GameObject DoorOut;

    public GameObject Barrier;' and in the Start void add this to it --> 'this.DoorInCoin.SetActive(true);

    this.DoorOutCoin.SetActive(true);

    this.DoorIn.SetActive(false);

    this.DoorOut.SetActive(false);

    this.Barrier.SetActive(true);'

    3: Now that's done go into Unity and in the GameController gameobject in the Hierarchy (at nearly the top left) click it and drag stuff into them (screenshot will be added) then test and done!

    I hope this works for you since this took me a long time to write
    • Thanks x 2
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  • xTPSx avatar
    xTPSx Joined 1y ago
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    1y 1y
    Why did u trash your recent  question i was about to post an answer
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  • ToffeeRecord avatar
    ToffeeRecord username pic Joined 3y ago
    this.Sleep();
    1,229 points Ranked 24,771st
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    1y
    oof, you trashed the question that was my 5th exemplary post awarded... yowch
    FNF Community seems safe... avatar
    Mantra
    FNF Community seems safe...
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