Since the game is going to have big open map areas, we'll need to tone down the models and textures a little bit so they don't kill the frame rate. Basically, most things like world props will be low poly, and weapons and other things that are more important should be normal/high poly.
This is a list of some of the stuff we'll need modelling.
Player Arms (Edit the HL2 arms if you want) (concept picture will be up later)
Player Character (Concept picture will be up later)
Apple/Orange (we can have multiple skins; one could be an apple, one could be an orange)