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Haha, I hope this works now :P
Since the game is going to have big open map areas, we'll need to tone down the models and textures a little bit so they don't kill the frame rate. Basically, most things like world props will be low poly, and weapons and other things that are more important should be normal/high poly.
This is a list of some of the stuff we'll need modelling.
Organic:
Player Arms (Edit the HL2 arms if you want) (concept picture will be up later)
Player Character (Concept picture will be up later)
Pizza
Apple/Orange (we can have multiple skins; one could be an apple, one could be an orange)
Pineapple
Strawberry
Grapes (a sprig of grapes, not just one grape)
Pear
Bag of flour/sugar
Steak
Pork leg
Cheese
Trees (concepts up later)
Shrubs
Bushes
More to be added
Non-Organic:
Wooden Fence (http://www.campbellfencing.com/images/cedar%20fence%20galvanized%20steel%20posts.jpg)
Sandbag wall
Curved Sandbag wall
Mail Box (http://adland.tv/n1rv4n4g8/2009/febjpgs/NIAGARA_CHAMBERPOST-BOX_WAT.jpg)1
Street Light (http://1.bp.blogspot.com/_iIhd2HLqdes/SwGGNLw9s4I/AAAAAAAAAIs/GGgj1cVCueE/s1600/Victoria+Road+car+park+light.JPG)
Car Park Light (http://2.bp.blogspot.com/_BJ_MbksFdBU/Ri_WaODQHmI/AAAAAAAAAn4/Lpn4senVeL4/s1600/lamp.JPG)
More to be added