The Game Modding Community - Since 2001

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First Game ever played
Paint
BlandPattern avatar
BlandPattern Joined 3y ago
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BlandPattern

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  • 1y
    antiykho avatar
    antiykho username pic Joined 2y ago
    RIP
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    antiykho avatar
    antiykho
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    Sad cube comes primitive- :D
    Antimator
  • 2y
    BlandPattern avatar
    BlandPattern Joined 3y ago
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    Posted by sasekmeister

    Indeed nice work you got here. Welcome to studio

    Thanks.
  • 2y
    sasekmeister avatar
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    sasekmeister avatar
    sasekmeister
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    Indeed nice work you got here. Welcome to studio.
    poppin' pillies
  • 2y
    Captiva avatar
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    Do a Job
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    Captiva avatar
    Captiva
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    Hi there, interested to join a studio? :)

    You have some good work there :3
    • Cheers x 1
    不可能はない avatar
    Mantra
    不可能はない
  • 2y
    BlandPattern avatar
    BlandPattern Joined 3y ago
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    http://i.imgur.com/ZdWderf.png

    Do you mean this? 
    Thanks for the tip, next time I will try to fix it
  • 2y
    Noodum avatar
    Noodum Joined 3y ago
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    personal tip: next time you model anything, do smoothing groups from UV shells to avoid any hard edges even when normal map is applied. the smoothing groups can get a lot more extreme, but it's fine cause the normal map will fix everything. makes it a lot easier for me to fix the smoothing groups (using your obj breaks the smoothing whenever you attach/detach things, probs doesn't for you since you have the source file)
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