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BlandPattern

BlandPattern avatar
BlandPattern Joined 4y ago
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796 points Ranked 42567th
11 medals 1 rare
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BlandPattern
  • #1445065 ID Number
  • January 3, 2016 Join Date

Online Status

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1y @ Home > GameBanana > WiPs > General > Mp 40

Bio

First Game ever played
Paint

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Points

796 Ranked 42566th Climbed 2 ranks overnight

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Messages

  • antiykho avatar
    antiykho username pic Joined 4y ago
    RIP
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    antiykho avatar
    antiykho
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    access_time 3y
    Sad cube comes primitive- :D
    Antimator
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  • BlandPattern avatar
    BlandPattern Joined 4y ago
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    796 points Ranked 42567th
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    access_time 3y
    Posted by sasekmeister

    Indeed nice work you got here. Welcome to studio


    Thanks.
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  • MaryJaneeeeeeee avatar
    MaryJaneeeeeeee Joined 5y ago
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    MaryJaneeeeeeee Cell 1 Flag
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    Indeed nice work you got here. Welcome to studio.
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  • RevTiva avatar
    RevTiva username pic Joined 4y ago
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    RevTiva avatar
    RevTiva
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    Hi there, interested to join a studio? :)

    You have some good work there :3
    • Cheers x 1
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    Mantra
    Forced to retirement
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  • BlandPattern avatar
    BlandPattern Joined 4y ago
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    access_time 4y
    http://i.imgur.com/ZdWderf.png

    Do you mean this? 
    Thanks for the tip, next time I will try to fix it
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    Noodum Joined 5y ago
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    access_time 4y
    personal tip: next time you model anything, do smoothing groups from UV shells to avoid any hard edges even when normal map is applied. the smoothing groups can get a lot more extreme, but it's fine cause the normal map will fix everything. makes it a lot easier for me to fix the smoothing groups (using your obj breaks the smoothing whenever you attach/detach things, probs doesn't for you since you have the source file)
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