Matihood1

Matihood1 avatar
Matihood1 Joined 5y ago
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326 points Ranked 13771st
10 medals 1 rare
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Matihood1
LEARN HOW TO USE BB-CODE!

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Offline
Last Seen
10mo @ Homepage

Bio

Country
Poland
Favorite Movie
Star Wars Saga (both prequels and sequels)
First Language
Polish
Kit Kat or Snickers
Snickers
Favorite TF2 Class
Soldier
Religion
Catholic

Contact Info

Medals

  • 4 years a member
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    4 years a member
  • Reached 2,500 Points
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    Reached 2,500 Points
  • Returned 1000 times
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    Returned 1000 times
  • Returned 100 times
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    Returned 100 times
  • 2016 Survey Participant
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    2016 Survey Participant
  • 2 years a member
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    2 years a member
  • 1 year a member
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    1 year a member
  • 6 months a member
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    6 months a member
  • One month a member
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    One month a member
  • Reached 1,000 Points
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    Reached 1,000 Points

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Points

326 Ranked 13770th Dropped 3 ranks overnight

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Core Stats

MemberID
1359659
Join Date
July 28, 2013 03:13:37 PM
Account Age
5y

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  • Matihood1 avatar
    Matihood1 Joined 5y ago
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    326 points Ranked 13771st
    10 medals 1 rare
    • Returned 1000 times Medal icon
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    4y
    > **Posted by FlunkyDave** > > > **Posted by Matihood1** > > > > > **Posted by FlunkyDave** > > > > > > http://tf2.gamebanana.com/skins/123725 > > > > > > These, good sir. > > > > I'm using Kyioshi's animations and Demoman's 70 FOV pack together and everything works fine to me. 70 FOV pack only contains custom arm model (at least for Demoman) which has nothing to do with animations. > > Strange. Because for me, he is missing a part of his arm, making it look extremely ugly. That's why I thought that the 70 FOV pack would work, but sadly, it didn't. No. The 70 FOV pack works fine. It just wasn't made specifically for Kyioshi's animations. In default animations you can't see Demoman's left arm like that so Bl8demast3r didn't extend it.
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  • FlunkyDave avatar
    FlunkyDave Joined 4y ago
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    526 points Ranked 9347th
    4y
    > **Posted by Matihood1** > > > **Posted by FlunkyDave** > > > > http://tf2.gamebanana.com/skins/123725 > > > > These, good sir. > > I'm using Kyioshi's animations and Demoman's 70 FOV pack together and everything works fine to me. 70 FOV pack only contains custom arm model (at least for Demoman) which has nothing to do with animations. Strange. Because for me, he is missing a part of his arm, making it look extremely ugly. That's why I thought that the 70 FOV pack would work, but sadly, it didn't.
    Bananite
  • Matihood1 avatar
    Matihood1 Joined 5y ago
    Offline
    326 points Ranked 13771st
    10 medals 1 rare
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
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    4y
    > **Posted by FlunkyDave** > > http://tf2.gamebanana.com/skins/123725 > > These, good sir. I'm using Kyioshi's animations and Demoman's 70 FOV pack together and everything works fine to me. 70 FOV pack only contains custom arm model (at least for Demoman) which has nothing to do with animations.
    LEARN HOW TO USE BB-CODE!
  • FlunkyDave avatar
    FlunkyDave Joined 4y ago
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    526 points Ranked 9347th
    4y
    http://tf2.gamebanana.com/skins/123725 These, good sir.
    Bananite
  • Matihood1 avatar
    Matihood1 Joined 5y ago
    Offline
    326 points Ranked 13771st
    10 medals 1 rare
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
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    4y
    > **Posted by FlunkyDave** > > 4 months ago: > Posted by Bloomz-0cool > Think you can connect it with the 70 fov mod or nah? > > Posted by Matihood1 > Sure. Bl8demast3r's 70 FOV pack is fully compatibile with reanimations. > > You said that, but sadly, it doesn't! D: Could you post a link to the animations mod you're talking about?
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  • FlunkyDave avatar
    FlunkyDave Joined 4y ago
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    526 points Ranked 9347th
    4y
    4 months ago: Posted by Bloomz-0cool Think you can connect it with the 70 fov mod or nah? Posted by Matihood1 Sure. Bl8demast3r's 70 FOV pack is fully compatibile with reanimations. You said that, but sadly, it doesn't! D:
    Bananite
  • Success! Thanks.
    Bananite
  • > **Posted by Matihood1** > > > **Posted by FadedWalrus** > > > > Hey, if you somehow got the reskin to work on the tide turner, can you just share your files and give me the link to the dl? > > Renaming files worked perfectly fine to me. Are you sure you got the path to the model right? The Tide Turner's model is located in "models/workshop/weapons/c_models/c_wheel_shield/" folder instead of "models/weapons/c_models/c_wheel_shield/". Hm, Okay. Thanks for the help, I'll try that right now
    Bananite
  • Matihood1 avatar
    Matihood1 Joined 5y ago
    Offline
    326 points Ranked 13771st
    10 medals 1 rare
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    4y
    > **Posted by FadedWalrus** > > Hey, if you somehow got the reskin to work on the tide turner, can you just share your files and give me the link to the dl? Renaming files worked perfectly fine to me. Are you sure you got the path to the model right? The Tide Turner's model is located in "models/workshop/weapons/c_models/c_wheel_shield/" folder instead of "models/weapons/c_models/c_wheel_shield/".
    LEARN HOW TO USE BB-CODE!
  • Hey, if you somehow got the reskin to work on the tide turner, can you just share your files and give me the link to the dl?
    Bananite
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