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Matihood1 Joined 5y ago
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Matihood1
LEARN HOW TO USE BB-CODE!

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  • 3y
    Matihood1 avatar
    Matihood1 Joined 5y ago
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    > **Posted by FlunkyDave** > > > **Posted by Matihood1** > > > > > **Posted by FlunkyDave** > > > > > > http://tf2.gamebanana.com/skins/123725 > > > > > > These, good sir. > > > > I'm using Kyioshi's animations and Demoman's 70 FOV pack together and everything works fine to me. 70 FOV pack only contains custom arm model (at least for Demoman) which has nothing to do with animations. > > Strange. Because for me, he is missing a part of his arm, making it look extremely ugly. That's why I thought that the 70 FOV pack would work, but sadly, it didn't. No. The 70 FOV pack works fine. It just wasn't made specifically for Kyioshi's animations. In default animations you can't see Demoman's left arm like that so Bl8demast3r didn't extend it.
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  • 3y
    FlunkyDave avatar
    FlunkyDave Joined 3y ago
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    > **Posted by Matihood1** > > > **Posted by FlunkyDave** > > > > http://tf2.gamebanana.com/skins/123725 > > > > These, good sir. > > I'm using Kyioshi's animations and Demoman's 70 FOV pack together and everything works fine to me. 70 FOV pack only contains custom arm model (at least for Demoman) which has nothing to do with animations. Strange. Because for me, he is missing a part of his arm, making it look extremely ugly. That's why I thought that the 70 FOV pack would work, but sadly, it didn't.
    Bananite
  • 3y
    Matihood1 avatar
    Matihood1 Joined 5y ago
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    326 points Ranked 13109th
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    > **Posted by FlunkyDave** > > http://tf2.gamebanana.com/skins/123725 > > These, good sir. I'm using Kyioshi's animations and Demoman's 70 FOV pack together and everything works fine to me. 70 FOV pack only contains custom arm model (at least for Demoman) which has nothing to do with animations.
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  • 3y
    FlunkyDave avatar
    FlunkyDave Joined 3y ago
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    http://tf2.gamebanana.com/skins/123725 These, good sir.
    Bananite
  • 3y
    Matihood1 avatar
    Matihood1 Joined 5y ago
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    326 points Ranked 13109th
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    > **Posted by FlunkyDave** > > 4 months ago: > Posted by Bloomz-0cool > Think you can connect it with the 70 fov mod or nah? > > Posted by Matihood1 > Sure. Bl8demast3r's 70 FOV pack is fully compatibile with reanimations. > > You said that, but sadly, it doesn't! D: Could you post a link to the animations mod you're talking about?
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  • 3y
    FlunkyDave avatar
    FlunkyDave Joined 3y ago
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    4 months ago: Posted by Bloomz-0cool Think you can connect it with the 70 fov mod or nah? Posted by Matihood1 Sure. Bl8demast3r's 70 FOV pack is fully compatibile with reanimations. You said that, but sadly, it doesn't! D:
    Bananite
  • 3y
    Success! Thanks.
    Bananite
  • 3y
    > **Posted by Matihood1** > > > **Posted by FadedWalrus** > > > > Hey, if you somehow got the reskin to work on the tide turner, can you just share your files and give me the link to the dl? > > Renaming files worked perfectly fine to me. Are you sure you got the path to the model right? The Tide Turner's model is located in "models/workshop/weapons/c_models/c_wheel_shield/" folder instead of "models/weapons/c_models/c_wheel_shield/". Hm, Okay. Thanks for the help, I'll try that right now
    Bananite
  • 3y
    Matihood1 avatar
    Matihood1 Joined 5y ago
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    326 points Ranked 13109th
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    > **Posted by FadedWalrus** > > Hey, if you somehow got the reskin to work on the tide turner, can you just share your files and give me the link to the dl? Renaming files worked perfectly fine to me. Are you sure you got the path to the model right? The Tide Turner's model is located in "models/workshop/weapons/c_models/c_wheel_shield/" folder instead of "models/weapons/c_models/c_wheel_shield/".
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  • 3y
    Hey, if you somehow got the reskin to work on the tide turner, can you just share your files and give me the link to the dl?
    Bananite
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