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Pity! But I still hope you will find some day a little hour to fix it as they don't need a major rework rather a fix of the little fatal issues that makes them not applicable at the moment. Would be a pity for the plenty of hours you spent for them and now the maps are not playable. Anyway, thx for response!
> **Posted by USF|Jack**
> Hey there! I love your cs:s maps and working on a major map-server project. Is there any chance that u fix the issues with de_fisheyes and de_trainstation? Regards
Thanks for the complement! :D! Unfortunately I do not plan to modify the CS:S maps I made in the past. I made them YEARS ago and I wouldn't have the inspiration to go back and fix them up. If anything I would port them over to CS:GO since I do not plan to map for CS:S anymore.
I actually just used that in the latest map for the mod. THe light was shining through the roof because it was a model and I used that so it didn't look like the light was coming from nowhere. But thanks for the comments. :)
I'm still very impressed with your work there, Noticed your also working on a promising mod as well, screens make it look great and first thing that came to mind was, hey, people using the texture align tool :P not often around here sadly.
Anyways, I also used something I remembered from your map in a recent tools texture tutorial, about recreating shadows by hand to give better effects/moody rooms.
if your interested, feel free just to browse through the screenshots quickly in the tutorial.
Using Tool Textures - Prt 2
Well for the moment we are trying to keep it me and my brother only. Also we wont be using any character models from HL2. We are trying to keep it so much NOT like HL2 so it has a different feel when playing, and doesnt feel like the same thing over and over again. But I appreciate the offer. :)