BloodyKylie

BloodyKylie avatar
Member Joined 7y
309 points Ranked 12740th
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BloodyKylie
It's PEANUT BUTTER JELLY TIME!

Online Status

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Offline
Last Seen
7mo @ Homepage

Bio

Gender
Female
Country
Belarus
City
Minsk
Cat or Dog
Cat
Favorite Game Genre
First Person Shooter
Favorite Game
Half-Life

Contact Info

deviantART
bloodykylie
Twitter
@BloodyKylieMMD
STEAM
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Sketchfab
bloodykylie

Medals

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Points

309 Ranked 12739th Climbed 1 ranks overnight

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Core Stats

MemberID
1227158
Join Date
January 31, 2011 09:07:26 PM
Account Age
7y

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Posts

  • 6y
    PappasKurtz avatar
    Member Joined 6y
    Yes, I use 3DS Max, but it probably has a steeper learning curve compared to Blender or XSI mod tool... There are lots of video tutorials on youtube and such if you'rel ooking to get started.
    Bananite
  • 6y
    arby26 avatar
    arby26 Offline
    Member Joined 6y
    13,388 points Ranked 321st
    8 medals 3 legendary 1 rare
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    That's going to be harder than usual because his shape is very different from the witch's. Your model would have to be rigged to the witch's bone structure to use all of her movements. I don't use 3dsMax so that's also a problem.

    If you know how to model and rig a character then you can probably follow this tutorial: http://www.gamebanana.com/tuts/9810, to get an already existing model onto an L4D2 character. Except you'd use the witch's content instead of Ellis', and I think he even goes over 3dsMax plugins to export for L4D(2)/Source.
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