Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Claustrophobia

A Map for Portal

No ads for members. Membership is 100% free. Sign up!

Updates

menu
Hotfix 1 1y
  • Adjustment More efficient map and thumbnail locations now being used.

A relatively short map for the game Portal. This map focuses on the use of space, particularily small ones

FPS Banana Sutff

Title: Claustrophobia

Release Date: 06/24/2009

Author: Tajarnia

Description: A bonus map for the game Portal.

About: This map is a relatively short level for the game Portal. It started life as a crazy turret attack room: the product of a bored amateur mapper. It ended up a gigantic sprawling bunch of puzzles and chambers all strung together. This particular map is the first group of these brushed up for a release on it's own. I'll be releasing the other bits of the map later on.

Please don't steal my work without asking me first. Thanks. :P

Acknowledgements

------------------------------------------------------------------------------

First of all, thank YOU for downloading my map and trying it out! It's already in that handy bonus map format that Portal uses, so you can just import it usign the in-game interface after you extract it from the ZIP.  My SteamID is Tajarnia.

A very special thanks to deathx163 for all the time testing, and the tons of feedback he gave, especially early on in development. Without him, this map would be vastly different.

I'd also like to thank Ben (Nebster10) for testing and just being awesome.

Last, but by no means least, I'd like to give a shout out to }SoC{Leady and }SoC{PiePersonofDOOM for doing some last minute playtesting for me. Thanks, it means a lot to me. :)

Oh, and I almost forgot. Thanks to everyone at the Valve Developer Wiki and ThinkingWithPortals for providing the resources for people to get out there and learn to design levels.

It's been a long haul. And while the final version is far from perfect, it's a monument to all the progress I've made in mapping techniques in Hammer. Unfortunately this means I've had to deal with my complete and utter disregard for the grid snap and proper texture alignment early on in development, meaning some parts had to be completely revamped. From a hollow cube, to funny turret attack chamber, all the way to a sprawling super map, this project has changed a lot over time. I never had a clue where it was going to end up. One edition even had headcrab zombies involved (no joke). The current version is about half of the original map. I'll be polishing up the second bit and releasing it soon. Have fun!

Thanks for playing!

Kaith/Tajarnia

Files

Comments

Sign up to access this!
  • jack5gamebanana avatar
    jack5gamebanana username pic Joined 6y ago
    NPMO Manager ARMAD Manager SMBX Manager PRTL Manager TF2 Manager
    Preoccupied
    2,816 points Ranked 19872nd
    25 medals 5 rare
    • Became a Game Pioneer Medal icon
    • Submitted 20 Maps Medal icon
    • Achieved Game Manager clearance Medal icon
    • Returned 1000 times Medal icon
    • Thanked 50 submitters Medal icon
    • Became a Studio Leader Medal icon
    access_time 1y
    Definitely one of the best custom Portal maps I've ever played. Not only does it work with no issues whatsoever, but it's also that perfect amount different from the original game.
    your_best_nightmare.png avatar
    Mantra
    your_best_nightmare.png
    URL to post:
  • motanum avatar
    motanum Joined 10y ago
    Offline
    1,502 points Ranked 21821st
    access_time 9y
    I liked the different and clever ending!! keep it up!
    Neutrilization on sight,
    URL to post:
  • fanatictoxic avatar
    fanatictoxic Joined 10y ago
    Offline
    access_time 10y
    Pros: really nice ideas,and a nice amount of action for one level Cons: - Improvements: MAKE MORE PORTAL MAPS! :) Notes: This map was very awesome,i hope you make more,think im gonna sub you :D
    URL to post:
  • Kaith avatar
    Kaith Joined 10y ago
    Offline
    248 points Ranked 53104th
    6 medals 1 rare
    • 6 years a member Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    access_time 10y
    I know this is officially a "final" release, but I had to quickly update the map file. There were some issues with my cubemaps apparently. All the pretty specular effects should work properly now.
    Professional Work-a-Holic
    URL to post:
  • Weighted Companion Cube avatar
    Offline
    10,765 points Ranked 542nd
    9 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • Reached 7,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    access_time 10y
    Cool ima try this later. loooks pretty good.
    twitch.tv/BanThisSickFilth avatar
    Mantra
    twitch.tv/BanThisSickFilth
    URL to post:

Embed

menu
Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Key Authors
Kaith
Mapper
Special Thanks
deathx163
Heavy Duty Tester
Nebster10
Tester
}SoC{Leady
Tester
}SoC{PiePersonOfDOOM
Tester

Submitter

Kaith avatar
Kaith Joined 10y ago
Offline
248 points Ranked 53104th
6 medals 1 rare
  • 6 years a member Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon
  • 4 years a member Medal icon
Kaith
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Development Info

Notes
It's been a long haul. And while the final version is far from perfect (lighting such a dynamic environment is certainly a challenge), it's a monument to all the progress I've made in mapping techniques in Hammer. Unfortunately this means I've had to deal with my complete and utter disregard for the grid snap and proper texture alignment early on in development, meaning some parts had to be completely revamped. From a hollow cube, to funny turret attack chamber, all the way to a sprawling super map, this project has changed a lot over time. I never had a clue where it was going to end up. One edition even had headcrab zombies involved (no joke). The current version is about half of the original map. I'll be polishing up the second bit and releasing it soon. Have fun!

Game

Sign up to access this!

Category

License

menu

Details

Version
1.0

Attributes

Development State
Final/Stable
Miscellaneous

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • favorite 5
  • cloud_download 1.3k
  • remove_red_eye 5.1k
  • mode_comment 5
  • access_time 10y
  • access_time 1y
  • refresh 1y

More from Submitter

menu

More Other/Misc Maps