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A ctf map that takes place on a cruise ship sailing through the sea. This is a beta 3a version.
Version: BETA 3a
Created By: Josh Henning - Narkissus
Author Email: Jhenning04@gmail.com
A big thanks to TF2maps.net for all their help.
Also to Youme and Velvetfistironglove for the textures/models.
Pros: design is nice, flow of the map offers several alternative routes to destination, several 'sentry houses' and 'sniper den' spots available but not incredibly hard to avoid.
Cons: The stairwells to the intel room get crowded rather quickly, the whole boat offers several alternative routes whilst the actual intel area itself has only 'one' exit. (It's very possible i missed an alternative route while on the lower decks, but I didn't see one on our playtest). The boat edges are able to be walked on in open areas and then right where the bars join the "house" that leads into the center pool area, I tend to get stuck in that corner often. (I usually noclip myself out of that situation, but I believe it shouldn't be there). Guardrail on edges of the boat also tend to launch people into the water (instant death) while double jumping on them (For some reason, that push doesn't happen when I'm triple jumping using the FAN). Stairwells leading to the center pool area are able to be snuck under but not back out again. (I've tried crouch walking and all sorts of stuff, but sometimes I stay stuck).
Overall it has some well thought out ideas, I believe an obvious alternate route on 'belowdecks' should be added (Take this to heart: I'm a moron, I need my roadsigns to figure out where I'm going. lol) Also a wider hallway down to intel would be beneficial.