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pl_zig_z2a

A Map for Team Fortress 2

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An All New Zig!

Teaser for z3! Custom Cinematic Physics! Pl_zig_z2(a) out now! Change log: *Fixed players being trapped in spawns after payload captures *Model smoothing (very pretty) *Addition of items in the 3-D Skybox *Removed sniper windows and replaced with substitute landings *Added alternate route to D for C (and vice-versa) *Rebuilt payload cart + plus new improved skins! (see screenshots below) *Fixed invisible walls (my mistake of flag settings on doors! Sorry folks) *More player clipping for smooth gliding action *New capture track model (WIP) *Addition of nobuild to keep players from perching buildings on pillar tops *Improved respawn timers *Improved round times! *Improved info cameras *************************************************************** I won't say much, other than I wasn't ever satisfied with what I did with zig, so I attacked it again, changed nearly everything. Small, 22 mb bzipped. The gameplay, performance and visuals of this map should speak for themselves. I didn't get too great of a response from my gaming community, and that bummed me out. But anyway, without further hesitation, here you go. Contact Me: Alex Kreeger Kreeger242@Missouristate.edu ALT DL LINKS: http://dl.getdropbox.com/u/1293763/pl_zig_z2a.bsp http://forums.tf2maps.net/downloads.php?do=file&id=1599

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  • DrForrester avatar
    DrForrester Joined 11y ago
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    340 points Ranked 49810th
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    Design: Well laid out, the color scheme really helps with finding your way. However, could probably use a few arrows in the tunnels, as a few time in the "purple" section I found myself accidentally backtracking more than once. Otherwise the layout is excelent. Gameplay: Kinda meh. Nothing good, nothing bad. Pretty much vanilla Payload fare here. This map is really more about the visuals than awsome gameplay gimicks. Looks: Everyone in our clan that tested the map was floored by the looks. Would have gotten a ten if not for the underwhelming explosion at the end. Love the custom cart, and can't believe how thematically different it is while still retaining a "TF2" look. This map is really all about the visuals.
    Push The Button Frank! avatar
    Mantra
    Push The Button Frank!
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  • Shamzi avatar
    Shamzi Joined 11y ago
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    access_time 11y
    Players are still trapped in spawn on this map. The map doesn't switch currently spawned characters to the new spawn, it just leaves them at the old one in a room that won't open. This concerns people who were standing in spawn during the capture
    Bananite
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  • Emeriastone avatar
    Emeriastone Joined 12y ago
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    826 points Ranked 42164th
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    Here are some alternative links, just in case: http://dl.getdropbox.com/u/1293763/pl_zig_z2a.bsp http://forums.tf2maps.net/downloads.php?do=file&id=1599
    Bananite
    URL to post:

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Credits

Key Authors
Alex Kreeger
Mapper/Texture Artist/Conceptualist/Modeler

Submitter

Emeriastone avatar
Emeriastone Joined 12y ago
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826 points Ranked 42164th
Emeriastone
Creator
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Development Info

Notes
Photoshop/Hammer/pakrat/lightwave

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Category

License

Details

Version
2.1

Attributes

Miscellaneous
Players
32
Development State
Beta

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