de_port_aftersource_beta193

A Map for Counter-Strike: Source

Rebel separatists seek to disrupt economically-vital shipping operations along the northern coast. They must not succeed!

CS:S Map: Bomb/Defuse name: de_port_afterSource author: [RЖB] Blade / rumpelbumpel clan: RumpelBumpel homepage: www.rumpelbumpel.de contact: mapping@rumpelbumpel.de ----------------------------------------------------------- Hi dear CS:S-Gamer, after releasing both dust-maps (de_dust2_afterSource / de_dust_afterSource) here is another part of CounterStrike - afterSource CounterStrike - afterSource -----------beyond afterSource comes reality--------- I´ve redesigned the map totally, in order to get a well otimimized map. Compared to the old beta-release (0.93), there is in some places a gain of more than 30fps! I´ve decided to wait for releasing final status, after getting more necessary critic! The actuall status of de_port_afterSource is BETA! Ver1.93 Here are some facts and figures about the map "de_port_afterSource" : A lot of high detailed new models (inclusive LOD´s)... new textures (including all normalmaps,partially specularmaps and detail-maps) but basically the same play expiry as it is known in the original map! In the screenshot gallery you can get some impressions of the map and selected models! If you want to get an idea of the realism and the game expiry, download and play the map! VERY IMPORTANT: You have to turn on the color correction in the option menu, under graphics. The map has a color correction entity, which brings up the real athmosphere! Credits: Special thanks to my Wingman Stubu, which spend a lot of time with testing the project! Further thanks to the whole rumpelbumpel-clan! Yours rumpelbumpel visit us at our homepage: www.rumpelbumpel.de
Sign up to access this!

Files

1-10 of 26
1
Pages
Go to page:
  • **Pros:** - nice
    Bananite
    URL to post:
  • Ghost897562 avatar
    Ghost897562 Joined 9y ago
    Offline
    9y
    AWESOME MAP!!!

    10

    URL to post:
  • federal avatar
    federal Joined 9y ago
    Offline
    9y
    Pros: Like MW2 Cons: None Improvements: A bit brighter?

    10

    Bananite
    URL to post:
  • Ryan01089 avatar
    Ryan01089 Joined 9y ago
    Offline
    9y
    Is there the nav file
    LOLOLOL avatar
    Mantra
    LOLOLOL
    URL to post:
  • Tiaguito avatar
    Tiaguito Joined 9y ago
    Offline
    9y
    Pros: Beautiful Cons: none Improvements: visual Notes: expand the map!!!

    10

    Bananite
    URL to post:
  • TemplateR avatar
    TemplateR Joined 9y ago
    Offline
    9y
    Perfect de_port Remake. When it will it in Final Status ? because it is 7 Month ago, that the last version was a beta version >.>
    Bananite
    URL to post:
  • Aynekko avatar
    Aynekko Joined 10y ago
    Offline
    4,399 points Ranked 1189th
    13 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Submitted 20 Maps Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    9y
    That's just...amazing! Man, I like it a lot! Thanks, and keep up you work =)

    10

    Mapper
    URL to post:
  • Logan Dougall avatar
    Logan Dougall username pic Joined 13y ago
    Admin
    Offline
    Half Life Storm Flag Affiliation: Half Life Storm
    16,584 points Ranked 271st
    40 medals 3 legendary 9 rare
    • Achieved Admin clearance Medal icon
    • 500 posts awarded Exemplary Feedback Medal icon
    • 10 years a member Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    • 100 posts awarded Exemplary Feedback Medal icon
    • 200 posts awarded Exemplary Feedback Medal icon
    Logan Dougall avatar
    Logan Dougall
    Half Life Storm Flag
    Affiliation
    Half Life Storm
    Admin
    9y
    I'm happy to see you've re-added in the areaportals that were missing to the tunnel section. Huge boost in frames in there now rather than still rendering the entire map. I also noticed you've added in some occluders, while thats normally a good thing, not quite in this case. I'm assuming you don't completely understand how they function. Right now how you have it they are actually going to make things worse; Basically you've turned entire brushes into occluders on all sides when only one side needed to be and the rest are actually just hogging resources for no reason. Basically any side you don't need should be textured with toolsnodraw. These are just some examples of ones that shouldn't be occluders: From these I'm sure you can tell what other ones are not needed. But how it is now, while one occluder side may gain you 15 frames or so, the others bring it down as the computers processing a lot more where it doesn't have to. Also you seem to have missed on spot in particular that needs occluders, the Oil silos at bombsite A should have occluders within them to block most of the FPS loss due to models in that area, this would be my suggestion for their layout: Image Hosted by ImageShack.us I'd suggest running around the original copy of port with r_visocclusion 1 on. Also, speaking of the oil silos, the railings are missing some clipping so people go right through them atm. May want to add in some playerclips before your next version. Aside from those few things, the rest is still good, didn't see anything else wrong or glitchy aside from the bombsites still being reversed.

    8.7

    ÜberStylers {...} ~/clubs/1947
    URL to post:
  • Animator avatar
    Animator Joined 9y ago
    Offline
    9y
    Wow nice map its better than the original keep it up
    EvilBananite avatar
    Mantra
    EvilBananite
    URL to post:
  • Oldcss avatar
    Oldcss Joined 10y ago
    Offline
    9y
    Notes: super work, much success in the future

    10

    Bananite
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Studio

Sign up to access this!

Credits

Key Authors
rumpelbumpel
creator
Original Authors
Valve
creator of de_port
Special Thanks
STOOP23
Panoramic view

Submitter

rumpelbumpel avatar
rumpelbumpel username pic Joined 11y ago
Offline
16,293 points Ranked 276th

rumpelbumpel avatar
rumpelbumpel

Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Development Info

Notes
The current status of de_port_afterSource is !BETA! Ver1.93 After the map has been tested extensively by our clan "rumpelbumpel", I´ll release FINAL status. Tools used to create the map: (Thanks to the developer) Softimage´s XSI ModTool 6 Map Analyst man 2.6 (beta) a - by www.map-lounge.de Rof´s PakRat v0.95 Cannonfodder´s StudioCompiler 1.0.0.1 RYAN "NEMESIS" GREGG´s Crafty 1.0.0 Alpha 14
Project
de_port

Game

Sign up to access this!

Category

License

Details

Version
1.93

Attributes

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+
  • 6.1k DLs
  • 17.9k Views
  • 26 Posts
  • 10ySubmitted
  • 10yModified

Scores

87 bScore
9.9 Rating
8.7 Critic

19 voters

1 critic

Sign up to access this!

More from Submitter

WiPs by Submitter

More from Studio

WiPs by Studio

More Bomb/Defuse Maps

bcp.crwdcntrl.net tracking pixel