My Version has been renamed to its Original Project Name, Pandoras Box. More details about the project can be read in the About .txt document.
Pandoras Box is a relatively small map, feeling claustrophobic and spooky, pretty cold too.
*Added Mesh Culling in hope to optimize map more(Speedup)
*Removed Money Room Trader, added a pool instead(Improves Gameplay)
*Fixed more pathing issues(Improves Gameplay)
*Lowered Corona LightRadius, not as intrusive now(Improves Graphics)
*Fixed Old Toilet Trader Room door(Stops ruining the atmosphere)
*Made the level sit lower in the Skybox, looks more real(Improves Graphics)
*Changed the filename, aaaaah *facepalm*
*Moved Reception, its actually a reception now(Improves gameplay, atmosphere)
*got rid of stupid volumetric fog, there's better ways to do it(Speedup)
*Changed snow emitters, It's a snowstorm out there now :D(Speedup, atmoshpere)
*Fixed horrific no collision at Elevator Room!(Gameplay)
*Sorting out Lighting to give you an idea of where you are(Green Sections, Brown Sections, etc)
*Fixed trader bug to do with Cull Distance
*New Skybox, FAR better than the last one.
*Pandora's Box now uses almost no UT2004 content(one Texture & mesh) :)
*Did more stuff with emitters(General speedup and atmosphere)
*More locations added
*Coronas been reworked, you can SEE now \o/
*Start has been removed. You spawn in the first Room now, much simpler
*Removed random Mesh floating in mid air high above map(Was big lolz for mappers)
FOR KF RETAIL