*****************REPOST REPOST REPOST******************
Original Thread can be found at:
Red team must reach train, and use it to get to safe location
Blue team...... well kill all Reds
Train leaving after about 6 minutes
Crash bug fixed (helpfully there was only one)
This map is an absolute mess. I appreciate what the creator tried to do but the execution is deeply, deeply flawed. It starts with a run from the spawn through a poorly textured canyon to a waiting train. Once there, the RED team must wait until time is up and then board the train to win. Sounds fine in execution, but the problem is the RED rarely wins since if even one survivor is not onboard then they lose. Even when it seems like every member of RED is on the train the team will still lose. Of all the rounds I have played here I have never once seen RED win.
The map itself is also very ugly. Stretched textures abound, which makes it an eyesore to look at. There are stacks of boxes on the train which can be knocked off - but when you do, they are still "there", on the train, as an invisible wall.
A couple other lingering issues; ammo boxes could be more plentiful, use medium instead of the small ones. With 20-30 survivors it gets tough to find ammo. Especially when multiple Engineers are involved.
Spawn points for BLU are odd at best. Most of them are atop cliffs around the train at the end. This not only puts them in line of sight to Snipers at multiple spots, but it forces BLU to take falling damage just to get to the enemy. Also, with so much open, flat ground, the Heavy is barely utilized.
Overall, I think this map has promise SOMEWHERE, but needs major work to be fun. I have never seen anyone on the server say they actually enjoyed playing this.