ze_LOTR_Mines_of_Moria_v6_3

A Map for Counter-Strike: Source

Greetings! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Rafuron points.
  • Post: Give Rafuron your thoughts on this Map.
  • Vote: Help Rafuron win the Monthly Awards.
  • Rate: Give this Map a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Map.
  • Watch: Get notified when this Map is updated.
Mascot

Stop Lurking!

Sign up

Already a Bananite? Login

A map based in the Mines of Moria of LOTR. Created for zombie escape servers.

First of all sorry for change the name again, I think that it's better to know where are the LOTR themed maps (i'm doing anothers ze_LOTR_...). NEW FIXES VERSION 4.5 - Staffs fixed (sometimes they didn't work) - Color correction for better illumination (pics are from v4_3) - 'The zombies have been alerted' bug fixed - NO KILLING Balrog , AFKs or Campers will be teleported to jails, CT will be unarmed. For servers with zspawn. NEW FIXES VERSION 4.3 - Bouncing physics problem - Side noobs problem at Balin's tomb NEW FIXES VERSION 4.2 - Circle fix: zombies can't jump in. - Little fixes: stuck bugs, elevator. - Wooden planks at stairs zone fixed. - No Balrog zones fixed. Balrog at superior stairs fixed. - And some balance changes: · Saruman staff hurts 70 dmg per second during 5 s (the first purpose will be slow zombies). · Difficult of some parts changed (at 4_1, some parts are boring): - Balin's tomb: less props, the door is weaker. - Pillar zone: the last hole will open in 1.5 s, not in 2.5. The falling pillar will fall in 1s, not in 2.5s. - Stairs: all the crates will break when the stairs start moving. - Khazad-Dum bridge: the fall won't hurt for zombies (the fall injured 300 of hp) NEW FIXES VERSION 4.1 - Unbalance problems fixed: · More damage for Saruman staff: 700 per second (before 300). · More range for both staffs. · Door only closes 1 time (10 seconds to close). · 2 Seconds barrier for zombies at spiral stairs · Zombies can't jump directly to Balin's tomb exit. · The barriers at pilar zone break at 2.5 s ( not at 0s) · The falling floor will break only for zombies (and it's bigger) · The falling column takes 3s to start moving (not 0s) · More light at stairs zone. · Ramp for CTs for jump the crates easily (this ramp will break with zombies coming). · Bigger teleport area for stucked people. · Khazad Dum bridge is more thin and long, and CTs have a near point to protect gandalf. -------------------------------------------------- NEW FIXES/FEATURES VERSION 3.1 - Stuck bug of staffs fixed. - Saruman staff hurts more (300 per second , before 220 per second). - Some visual bug fixed. - Pr0 jumping bugs fixed (circle and stairs). - Random ring position. - Moving stair fixed (tele for the stucked people) ----------------------------------------------- NEW FIXES/FEATURES VERSION 3 - I didn't remove the black floor (area portal), I tested and add 15-20 more fps playing online. - Bad displacements fix - Bad texturing fix - Teleport bug at the lift fixed - The falling column will break at 20s - The falling wall will break at 7s - More crates to defend at last stairs. - The flying zombies at the circle will be stopped. - Bunny jump at stairs will fixed; falling zombies won't get hurt with the fall. - More advises for the zombies that don't read the console. - Stuck problem at lift. No nuke zone bug fixed. - Elevator fix. - Optimization with nodraw textures. - Ring placed at top of ladders. - Improved ring - Gandalf staff item (hability: push zombies and props). - Saruman staff item (hability: hurt near zombies). - Random probability of the staffs access (28% no staff, 28% Gandalf only, 28% Saruman only, 14% both staffs) - More custom sounds ----------------------------------------------- NEW FIXES/FEATURES VERSION 2_2 - Displacement surfing bug at stairs. - The falling column will break(for stucked people). - Circle pushing bug - Gandalf scene is now working ----------------------------------------------- NEW FIXES/FEATURES VERSION 2_1 - 100% bug fixing (included stuck problems). - FPS fix: I deleted many lights (and increased the brigthness), changed prop properties (no shadows), put a portal_vis at the spiral stair, and deleted some useless props. Cave: 6 ->2 lights. Entrance to ladder zone: 8->2. Ladder zone: 4 ->2. Espiral stair: 10->1 etc.. - Ladder barriers fixed - The fallen wall at Balin is now breakable (for the poor people that get stuck). - Columns zone is now darker and have less lights. - Some access bugs. - The stairs: more brightness; its easier throw the zombies; no teleport if you fall; two crates to protect the people that don't jump; the moving stair now flat (I hope that the people will not stuck) - Gandalf final scene fixed: now if he dies the song starts instantly. It's easier to protect Gandalf. - Camper cleaning: 'Balrog' will clean every zone, if someone reach the end of a zone, in 1:30 minutes this will be cleaned. - The ring carrier: a shiny deagle with a floating ring can be taken at start zone, if the ring reaches the Khazad-Dum bridge, the wooden bridge will break, and will be easier to protect Gandalf (the ring carrier must drop it to the ground, after crossing the bridge). If a ring carrier is gonna die, he should throw the ring to another human. The ring can be dropped and picked at any time. - For much more FPS, the flashlight is now disabled (in every map the flashlight drops a lot of fps). ---------------------------------------------- Some features of this map: - Map length: 6:30 minutes - Max players: 64 - Custom music - AFK clean - Camper clean - Anti-Stuck - High optimized ----------------------------------------------- Map structure: - The lake: the start zone, the entrance/door of the Mines of Moria. - First passage: a short corridor. - Cave zone: a big hall full of ways that appears at the movie. - Ladders: climb and arrive to the three doors and descent to the Balin's tomb. - Balin's tomb: humans must resist 40s, while zombies try to get in, breaking the door. - Escape through the columns: leave Balin's tomb and run until reach the protection circle. - The stairs: try to jump or stay until the rock fall. - Khazad-Dum bridge: reach the bridge; one human must stay in the middle of the bridge, and their partners must protect him. - Escape from Moria: if 'Gandalf' breaks the bridge, you will be able to escape from Moria. ----------------------------------------------- WARNING!!!!!!!: This map is optimized for zombie servers: - With no-blocking. - Without prop menu.

Files

Posts

  • 7y
    charli avatar
    charli Joined 8y ago
    Offline
    5,580 points Ranked 837th
    11 medals 1 rare
    • 6 years a member Medal icon
    • Prefaber of the Month, December 2012 Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    very good map i love your work =)
    Maps Prefabs Particle
  • 7y
    hey can u tell me how to make physic boxes lighter with mass scale

    like in 0:46 the coffin is physic and very light
    my physic boxes are alway very heavy plzz tell me how to do this

    Thank U
    Squarls are bad :(
  • 8y
    Sandfly avatar
    Sandfly Joined 11y ago
    Offline
    371 points Ranked 11526th
    .. wrong version to post in. Please seen v5 for details on new update.
     avatar
    Mantra
  • 8y
    TnTSCS avatar
    TnTSCS Joined 8y ago
    Offline
    Indeed - everyone loves the LOTR maps and this one is a great map.

    As mentioned below, the update to CSS Orange Box has broken this map.

    Any plans on releasing a fix that will work on CSS OB?
    Bananite
  • 8y
    bor3d avatar
    bor3d Joined 8y ago
    Offline
    382 points Ranked 11259th
    6 medals 1 rare
    • 6 years a member Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    One of the best ZM maps, but with the new CS:S update it crashes instantly. Could really use an update for this map!
    Founder of Bor3dGaming.com
  • 8y
    Pros: Beautiful
    Cons: Some lag
    Improvements: Too dark in some areas

    9.1

    Bananite
  • 8y
    Very very beatiful map,respect to creator,go on in LOTR style!

    10

    Bananite
  • 8y
    Flazare avatar
    Flazare Joined 8y ago
    Offline
    Pros: Nice design
    Cons: The moving pillar is glitchy and slow.
    Improvements: Fix the con.
    Notes: lol

    9.9

    I pwn zombies....
  • 8y
    Pros: best ring and staff design with mat_colorcorrection 1
    Cons: moving stair at superior stair is glitchy
    Improvements: fix the glitch stair
    Notes: nothing

    9.1

    Bananite
  • 8y
    Great map, the only bad thing is im running 4v_3 and I still get the bouncing props sometimes :/
    Bananite

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Credits

Key Authors
Rafuron(Hannibal)
Unknown
Special Thanks
Maese Danielot
The Tester
Kale aap
Gandalf image/Tester
Westsid3r
Gandalf image/Staff idea/Tester
PimpJuice
Forum user/ideas
[Bright*Reflax]
Tester
sunshine
Forum user/ideas
Mr.White
Forum user/ideas
Ainkurn
Admin forum/Useful help
Salem
Admin forum/Useful help
>>.Eastider.
Tester
Aksarak
Tester
JohnnyB
Tester
basdej
Tester

Submitter

Rafuron avatar
Rafuron Joined 9y ago
Offline

Rafuron
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Sub-category
Zombie Escape
Super-category
Zombie Maps

Details

Version
4.3

Attributes

Miscellaneous
Players
64
Development State
Final/Stable

Stats

Posts
25
Views
30,462
Downloads
11,424
Total Downloads
11,424
Date Added
9y
Date Modified
6y

Scores

75 bScore
9.3 Rating
7.1 Critic

9 voters

1 critic

Sign up to access this!

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+
bcp.crwdcntrl.net tracking pixel