Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

CP_Yukon

A Map for Team Fortress 2

Members see zero ads. Membership is 100% free

Yukon is a 5cp push map that aims to bring utility classes into greater use.

Due to popular demand I've changed the name back to Yukon (formerly Ash Ridge) This map, a contestant in the ETF2L 5cp mapping contest, seeks to address the underuse of some of the utility classes in micro (6v6) play through distinct path choices, several useful dropdowns, and creative geometry placement limiting the effectiveness of the more used classes (namely the junk above the center point preventing cross-map leaps.) Note however that traditional lineups remain effective. Thanks to: Acegikmo, my mapping partner and creator of all the custom textures Shmitz, for making the alpha displacement material Akill for introducing core comp concepts to me and helping me understand what the contest's design criteria Individual Feedback: F_M, Rahmie, Akill, oPlaiD, Glue, KankleKing Playtesters: 2fort2furious, PuniPuniNa, ETF2L pickups, AoC pickup, TF2F pickups et al. Current version is so far problem free. Yukon RC2 Changelist: -Fixed various clipping errors -Optimization Tweaks -Point capture time tweaks -Added new path from 2->3 -New rocks on both teams' sides in CP3 arena -Brightened map Enjoy! As this is an rc, or release candidate, I have no intentions of large changes between this version and the final. Do not hesitate to run it on your server or practice on the map, as little will differ between it and the final version. It has been through playtesting to ensure a streamlined experience. Thank you! Enjoy!

Files

Comments

Sign up to access this!
  • FLOOR_MASTER avatar
    FLOOR_MASTER Joined 12y ago
    Offline
    255 points Ranked 52536th
    access_time 10y
    Impeccably balanced. There are opportunities for every class to shine, not just the main attack classes that are promoted in most push maps. The layout is original, and it's refreshing to see a skilled mapper deviate from the wellnary formula. Finally, the map has a memorable, well-executed look, but this point leads to my only reservation: why would you name it Yukon when it looks like an Ash Ridge?
    2fort2furious
    URL to post:
  • nichehobbyrobot avatar
    nichehobbyrobot Joined 10y ago
    Offline
    6,722 points Ranked 934th
    17 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    access_time 10y
    Really gorgeous looking map that seems really balanced and unique. I haven't found a good server to play it on yet but I've poked around in it and it seems solid.
    URL to post:
  • CaffeinePowered avatar
    CaffeinePowered Joined 12y ago
    Offline
    2,594 points Ranked 20021st
    access_time 10y
    Pros: Expertly detailed and well optimized, this map is not just pretty but well balanced as well. The points are and pathways are well laid out and offer both teams a good position to push forward or defend, while giving each class an option in the fight. Capture and spawn times are appropriate and players aren't stuck with points that cap too slowly or spawn times that last too long. Cons: The chock points between the 2nd and middle points are a bit too easily clogged. They aren't horrible, but I think there should be some split third exit from the lower tunnel to the raised bridge so you cant too easily watch both attack points from one spot. Improvements: Other than add the side path that was my sole gripe with the map, I think you are spot on with just about everything else. Notes: brbuninstalling.com Custom Map Night Playtest Very nice work, look forward to a final release :)
    mmm....coffee
    URL to post:
  • Anonymous
    access_time 10y
    Pros: Very good looking, very good team positioning. Lots of focus on height advantage and an overall very strong layout. Cons: 4th point can be pretty tough to capture sometimes, as snipers in the tunnel get free reign until someone sneaks around to them. There's also a distinct lack of healthpacks near the 3rd point, giving pyros a bit of an edge, though that's probably a sign that an engineer is needed. Improvements: Add cabinets in the later spawns to allow switching of weapons quickly and easily. Possibly add some more healthpacks around the 3rd point, if you feel it necessary. Notes: Really one of the best custom maps I've played. Up to official standards and a good candidate for the next community map for valve to make official.
    URL to post:
  • mdawgmike avatar
    mdawgmike Joined 11y ago
    Offline
    302 points Ranked 50488th
    access_time 10y
    Pros: Looks great, very unique feeling, and plays great with any amount of people; not a single person on the server complained during testing Cons: File size is a little large Improvements: If there's some way to make the file size just a little smaller that would be great. Other than that, there's nothing I can think of. Notes: We tested this map with 32 people and, despite it apparently being designed for much less, it still plays great! We test maps like this every Sunday in the FearedGamers server (s1.fghost.org:27016). Unfortunately due to people being impatient with downloads, our server currently can't support it in the regular cycle. I definitely look forward to trying out the next release though.
    Bananite
    URL to post:
  • liam12360 avatar
    liam12360 Joined 11y ago
    Offline
    910 points Ranked 41281st
    access_time 10y
    This map looks like a worthy addition to FPSB's Library. Too bad I can't rate it on visuals.
    Caffeine Powered avatar
    Mantra
    Caffeine Powered
    URL to post:
  • MangyCarface avatar
    MangyCarface Joined 12y ago
    Offline
    1,093 points Ranked 23901st
    access_time 10y
    I'd like to add that if you have played a 6v6 format match on this map, I'd love to have your demo even if it's PoV only: please record! It really does help me, you can send it to me at mangycarface(at)gmail.com
    TF2maps.net Moderator
    URL to post:
  • kainen1 avatar
    kainen1 Joined 10y ago
    Offline
    access_time 10y
    Fantastic map. Wow. Not only does it look good, but it plays extremely smooth with lots of fun height, routes, and balance. Absolutely recommend it, one of the better customs I've played in a while.
    Bananite
    URL to post:

Embed

menu
Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Key Authors
MangyCarface
Mapmaker
Acegikmo
Custom material artist
Shmitz
Alpha displacement toolmaterial

Submitter

MangyCarface avatar
MangyCarface Joined 12y ago
Offline
1,093 points Ranked 23901st
MangyCarface
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Development Info

Notes
If you'd like to view development vs detail screenshots, please view the following: http://dl.getdropbox.com/u/538305/compare1.jpg http://dl.getdropbox.com/u/538305/compare2.jpg http://dl.getdropbox.com/u/538305/compare3.jpg

Game

Sign up to access this!

Category

License

menu

Details

Version
1.0

Attributes

Miscellaneous
Development State
Beta

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • favorite 4
  • cloud_download 3.2k
  • remove_red_eye 13.8k
  • mode_comment 8
  • access_time 10y
  • access_time 10y

More from Submitter

menu

More Control Points Maps