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A Map for Counter-Strike: Source

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A map based in the Mines of Moria of LOTR. Created for zombie escape servers. Fully fixed.

UPDATES VERSION 5_1 - NO CRASH AT MAP LOAD UPDATES VERSION 5 - FIX FOR NEW ENGINE (cs source update) (the Ring works, Balin's tomb doors dont close in front of humans) - Improved illumination. - Balance: improved barricade at stairs zone - Bug fix: zombies without weapons fix - Faster AFK/camper clean --------------------------------------------- Some features of this map: - Map length: 6:30 minutes - Max players: 64 - Custom music - AFK clean - Camper clean - Anti-Stuck - High optimized ----------------------------------------------- Map structure: - The lake: the start zone, the entrance/door of the Mines of Moria. - First passage: a short corridor. - Cave zone: a big hall full of ways that appears at the movie. - Ladders: climb and arrive to the three doors and descent to the Balin's tomb. - Balin's tomb: humans must resist 40s, while zombies try to get in, breaking the door. - Escape through the columns: leave Balin's tomb and run until reach the protection circle. - The stairs: try to jump or stay until the rock fall. - Khazad-Dum bridge: reach the bridge; one human must stay in the middle of the bridge, and their partners must protect him. - Escape from Moria: if 'Gandalf' breaks the bridge, you will be able to escape from Moria. ----------------------------------------------- WARNING!!!!!!!: This map is optimized for zombie servers: - With escape config. - With no-blocking. - Without prop menu. - With reloading weapons. ----------------------------------------------- NEW FIXES/FEATURES VERSION 2_1 - 100% bug fixing (included stuck problems). - FPS fix: I deleted many lights (and increased the brigthness), changed prop properties (no shadows), put a portal_vis at the spiral stair, and deleted some useless props. Cave: 6 ->2 lights. Entrance to ladder zone: 8->2. Ladder zone: 4 ->2. Espiral stair: 10->1 etc.. - Ladder barriers fixed - The fallen wall at Balin is now breakable (for the poor people that get stuck). - Columns zone is now darker and have less lights. - Some access bugs. - The stairs: more brightness; its easier throw the zombies; no teleport if you fall; two crates to protect the people that don't jump; the moving stair now flat (I hope that the people will not stuck) - Gandalf final scene fixed: now if he dies the song starts instantly. It's easier to protect Gandalf. - Camper cleaning: 'Balrog' will clean every zone, if someone reach the end of a zone, in 1:30 minutes this will be cleaned. - The ring carrier: a shiny deagle with a floating ring can be taken at start zone, if the ring reaches the Khazad-Dum bridge, the wooden bridge will break, and will be easier to protect Gandalf (the ring carrier must drop it to the ground, after crossing the bridge). If a ring carrier is gonna die, he should throw the ring to another human. The ring can be dropped and picked at any time. - For much more FPS, the flashlight is now disabled (in every map the flashlight drops a lot of fps). ----------------------------------------------- NEW FIXES/FEATURES VERSION 2_2 - Displacement surfing bug at stairs. - The falling column will break(for stucked people). - Circle pushing bug - Gandalf scene is now working ----------------------------------------------- NEW FIXES/FEATURES VERSION 3 - I didn't remove the black floor (area portal), I tested and add 15-20 more fps playing online. - Bad displacements fix - Bad texturing fix - Teleport bug at the lift fixed - The falling column will break at 20s - The falling wall will break at 7s - More crates to defend at last stairs. - The flying zombies at the circle will be stopped. - Bunny jump at stairs will fixed; falling zombies won't get hurt with the fall. - More advises for the zombies that don't read the console. - Stuck problem at lift. No nuke zone bug fixed. - Elevator fix. - Optimization with nodraw textures. - Ring placed at top of ladders. - Improved ring - Gandalf staff item (hability: push zombies and props). - Saruman staff item (hability: hurt near zombies). - Random probability of the staffs access (28% no staff, 28% Gandalf only, 28% Saruman only, 14% both staffs) - More custom sounds -------------------------------------------------- NEW FIXES/FEATURES VERSION 3.1 (LAST VERSION: the map now calls ze_the_Mines_of_Moria) - Stuck bug of staffs fixed. - Saruman staff hurts more (300 per second , before 220 per second). - Some visual bug fixed. - Pr0 jumping bugs fixed (circle and stairs). - Random ring position. - Moving stair fixed (tele for the stucked people)



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  • mat.duf avatar
    mat.duf Joined 10y ago
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    access_time 8y
    **Improvements:** - fix the moving bridge bug (people stuck) - fix the glitch of the teleporter hole (near balin's room) > people are not tp or doesn't die at the end when they stay in this part - fix column falling bug (it doesn't fall on the way) - tp at jail humans who fail at the moving bridge part - give hp to zombie at the end - fix the glitch where people could block the elevator - make something to punish humans who destroy the door when it is open - could you make a zombie with balrog skin at the end ? - If you can add some levels .... ?
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  • Toothless avatar
    Toothless Joined 9y ago
    access_time 9y
    I really wish you could fix that bridge glitch... You could just change that part and make it so the bridge doesn't move =/. It's my fav map but that whole glitch is making the map unplayable. [Edit]: Also nice work on Predator_Ultimate, it's fun as hell.
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  • Fabianpimp avatar
    Fabianpimp Joined 9y ago
    access_time 9y
    are u gonna make mirith tirith????? plzz tell us
    Squarls are bad :(
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  • admslayer avatar
    admslayer Joined 9y ago
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    access_time 9y
    my server is CRASH AT MAP LOAD :/
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  • Rafuron avatar
    Rafuron Joined 11y ago
    access_time 9y
    Thanks for confirm Moria also :) Nice to see that everything is ok. The moving stair stuck problem still happens but I think it's unfixeable (the only way is making this part different). Tip: jump and jump when stair goes backwards.
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  • Sandfly avatar
    Sandfly Joined 12y ago
    371 points Ranked 48316th
    access_time 9y
    Hi Hannibal & Crew, Again, thank you for the update .. everything works fine in Moria except for the Ring .. it appears in the first round - some say it is difficult to pick up - but after the first round is played, it is not visible thereafter. It is similar to the Torch in Helms working the first time played, blowing up the Wall, but not any round thereafter. Could you please look into that, and if you need any more info, please PM me. Cheers. ** Confirmed ** With the update from Version 5 to this current Version 5_1, the glitch is fixed. Map is now running perfectly. Much nicer lighting in Rock Cavern after Balins Tomb, Pillar exploits gone at last Light Circle before Rock Cavern - smooth and glitch free. Well done Hannibal and team!
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  • szolatman avatar
    szolatman Joined 10y ago
    access_time 9y
    Ty man!:D
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  • CsFan1 avatar
    CsFan1 Joined 10y ago
    access_time 10y
    Pros: :O very nice!!
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  • Aguia avatar
    Aguia Joined 10y ago
    access_time 10y
    Pros: it has good looks, it's fun to play, has a story, lots of things are good Cons: the stairs zone is a bit zombie-sided, humans here die really easy Improvements: see cons above Notes: great map! keep up the lotr maps ;)
    Video Maker avatar
    Video Maker
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  • Skyfe avatar
    Skyfe Joined 10y ago
    access_time 10y
    3 word, It is perfect! It was a great concept to do on the LOTR Movie and the gameplay isn't too Hard. It's has a good balance between CT and Zombies!
    Cookie Powa!
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Maese Danielot
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Rafuron Joined 11y ago
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Zombie Escape
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