Pros: This map is very different from some of the maps out there, it's very creative, and has a strange design. I just LOVE the camels, it made me laugh. There's alot of cover to hide at, which is really good. I kept looking at the balls (lol) in the sky, because I wondered if I could get up there somehow. The map was fun to play!
Cons: There aren't any cons about this map, I think it lacks a bit of color, but I'm guessing that's part of the design of the map.
Improvements: maybe you could make some elevations, like a second floor or something, or objects you can jump up on to get higher up, so there's more places to go to.
Notes: Overall, I quite liked this map, good work!
Pros: Nice clean layout. Fast style gameplay. Nice size for fy_ type map. Really like the skybox, and how u use the light and sun.
Cons: devtextures wich is just a personal oppinion and it dont inflict anything regarding the gameplay
Notes: great map for some fast friday-night fun with some friends
This was quite a bit of fun to play this afternoon, good halfhour break.
The simple layout is nice for a FY map of this size, nothing too fancy and yet not crowded as some seem to get. The three choke points are nice, although after about the first 10 minutes I kinda wished there was a way to go from one of those middle tower things under the map and into the other sides tower to skirt around the main combat for a little bit of chaos.
Some small things did bug me though, right when I spawned I saw a rather simple mistake that was replicated throughout half the map:
Anytime you have a texture with text on it you need to use the "To Face" option of the texture alignment so its not backwards on certain planes.
Oh and since this is a simple and small map, shadows like this -
- you could make look a lot better with a lower lightmap in those spots as you have the extra frames to spare to render them. No harm in sprucing up the small things.
I do like how you included a sun entity, neat effect when viewing it from the one size of the level. Touch low to the horizon but fits the skybox.
Speaking of which :P
Two options - or both - to fix this little issue, either use some playerclips to prevent people from getting this high or create a 3D skybox.
And Yes, people can get on top and to either edges where your skybox is. Crouch jumping on the crates and then just jumping to the wall is easy enough.
I would still create a bit of a 3D skybox, some towers in the same structure as those within the level would have looked good in the distance, just something anyways to add some depth to the level - can't always rely on a skybox texture alone to bail you out.
Still, a really fun FY map all the same. Good size for quick rounds and constant action/enjoyment.
Oh and its "Developer Textures" ;)
Pros: I love it, I always play maps like this on my lan partys.
Awsome design, with bombsite.
And development textures :D
Cons: None, because I love these kind of maps, (and you :O)
Notes: So, epic map.. epic author! :D
Pros: The map looks great, you have done a terrific job on the lighting, the textures are overused, but it's a texture map so it won't drag the score much down, love the skybox and the texture you chose on the ground. It's looks really fun to play, and you have made it smooth which is great too.
It got lot of detail as in blocks where you can take cover, etc...
Cons: It should have been a Gun Game map, cause it's the best for this kind of map, IMO.
The colors are a little boring, but it's dev_textures so what else? :D
I think there should have been a better 3D skybox, but the current one works great but it could be better if you could make a better 3D skybox :D
Improvements: Maybe make a better 3D skybox, like flat sand or sand mountains something in the style you current have on the map :D maybe make some camels out of brushes :P
Notes: You have done a great job, keep up the good work. Looking forward to see more from you :D