gg_deathpark_bv21 (Final)

A Map for Counter-Strike: Source

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Yet another gungame map.

A Great Fun new Gun Game map for Counter Strike: Source What Building doesn't have a fun lil park in the middle of it with a "river" running thru the middle of the park where Terrorist and Counter-Terrorists Meet up to fight to the death for no reason. Happens in my building all the time... v2.1 -Made the stairs more "stairy" -Added a bit of displacements in the dungeon area -Nav File Ftw. Thank You -Snakeb1te

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  • Colt_ avatar
    Colt_ Joined 12y ago
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    10y
    First things first. I find this map quite amusing if played on with friends. It has allot of space to " escape" to if you are under fire,the rooms and hallways are nice and wide so you do not get blocked by other players and maybe even shoot someone from your own team. you have ALLOT of ways to get to the other side, you might even say too much. Now if I am completely honest your map did have quite a few downsides to it , i will point out the ones that need the most work. Take the spawnrooms for example, they had 1 kind of texture on the wall i found the texture itself quite repetitive , also the same problem with the floor, try using a texture of which it is normal for it to be repetitive like tiles .
    Now about the park in the middle , I liked this part of the map , you used decals,ambient sounds for the water and some fairly nice brushwork. But the thing that bothered me was again, the walls , I assume that you were trying to create sort of a house kind of look . Well try adding some roofs and the walls itself could use some more variety like you did in the rooms with the boxes right next to those walls.
    Now at first i did not even have a clue that there was a underground part of your map , but that is just me being confused I guess. Now i loved that when you enter it , it triggers the lights to come on , maybe ad a clicking sound as if a switch were used. The underground area itself was quite square and i see that you tried to make it rounder or smoother but it is the corners you have to work on.
    Now this is a fairly nice map with some great features but it could use some work here and there. Keep up the work. (And improve ofcourse)
    So we can post anything here? avatar
    Mantra
    So we can post anything here?
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  • snakeb1te avatar
    snakeb1te Joined 11y ago
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    Posted by metz10 Ah nice, you finished it. And you've done a good job too, though I feel there's the odd thing here or there that needs improvement. As you can see in the second screenshot, the chandelier is casting a shadow onto the ceiling - tweak the lighting options to fix this, I think Lost has a decent tutorial on prop shadows here. I noticed as well there were a few decals being projected onto the wrong faces, causing an odd look here or there, especially around your displacements. I'd also recommend that your stairs actually use a stairs texture to look more... stairy. I like the underground section, but it feels a bit square at this stage. This could maybe receive some attention for your next version to become a bit more realistic - you have certainly proved you can use displacements well on other parts of the map, it's a shame to not exercise those skills here as well. Those are the only things that caught my eye, which are all fairly minor. Tweak these just to fix up the map, and maybe add a spawn camera (like this) and I think you'll have a pretty awesome gungame map. Be sure to include a nav file in your next version too.
    Thank you, and i got the feeling that the underground section was a little square also. Ill try throwing in some displacements on the walls to make them a lil less square. Thanks for taking the time to look at the map and tell me exactly what you thought was wrong. now i have something to do and am not bored out my mind waiting for feedback like yours. =]
    Rowtree: yay! My Sausages are  avatar
    Mantra
    Rowtree: yay! My Sausages are
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  • metz10 avatar
    metz10 Joined 11y ago
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    Ah nice, you finished it. And you've done a good job too, though I feel there's the odd thing here or there that needs improvement. As you can see in the second screenshot, the chandelier is casting a shadow onto the ceiling - tweak the lighting options to fix this, I think Lost has a decent tutorial on prop shadows here. I noticed as well there were a few decals being projected onto the wrong faces, causing an odd look here or there, especially around your displacements. I'd also recommend that your stairs actually use a stairs texture to look more... stairy. I like the underground section, but it feels a bit square at this stage. This could maybe receive some attention for your next version to become a bit more realistic - you have certainly proved you can use displacements well on other parts of the map, it's a shame to not exercise those skills here as well. Those are the only things that caught my eye, which are all fairly minor. Tweak these just to fix up the map, and maybe add a spawn camera (like this) and I think you'll have a pretty awesome gungame map. Be sure to include a nav file in your next version too.
    'cS.Metz avatar
    Mantra
    'cS.Metz
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  • rowtree avatar
    rowtree Joined 12y ago
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    10y
    I think it is awesome
    Your car hit my window.
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Credits

Key Authors
Snakeb1te
Mapper/Concept
Original Authors
Snakeb1te
Mapper/Concept
Contributors
Lost
Nav File
Special Thanks
Total Punishment Gaming
Server - Map Testing
Lost
Nav File

Submitter

snakeb1te avatar
snakeb1te Joined 11y ago
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snakeb1te
Creator
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Development Info

Notes
Applications Used: Hammer Photoshop Inspirations: The Need to Make A Good Looking Gun Game map. Ive never made a good looking gg_ map and thought I needed to make one.
Project
gg_map

Game

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Category

License

Details

Version
2.1

Attributes

Miscellaneous
Players
24
Development State
Final/Stable

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