Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3


A Map for Team Fortress 2

No ads for members. Membership is 100% free. Sign up!

A granary style map with a hydro aesthetic, focus on close ranged combat spaces with varied routes

Visual walkthrough: Cp_resonance is a granary/well/badlands style push map with five control points. The map style somewhat mirrors the internal/external structure of hydro, though the outdoor segments are closer to a desert setting. Combat takes place over a variety of heights and indoor outdoor sections, allowing players to move into and out of combat areas with ease. Intense battles take place over the overlooking building near the second and fourth points, where the attackers and defenders engage each other in a raised internal structure. The final point takes place in a lowered combat space, in which attackers and defenders have to choose between height advantage or being able to take/defend the point directly. Thanks to FLOOR_MASTER for hosting support and MangyCarface for map feedback and assistance. Also, players on 2f2f for playtesting, as well as members of the gotfrag,TF2F and etf2l communities for playtesting and feedback. Custom Texture Credit: FLOOR_MASTER, Ganonmaster, The Chairman, Ericadia, Rutefoot, Bruno Sardine and The Anonymous Mr P


Sign up to access this!
  • scorpiouprising avatar
    scorpiouprising Joined 12y ago
    349 points Ranked 49447th
    access_time 11y
    I'll be uploading a fixed version of the map later tonight. Forgot to pakrat the textures into it :/
    URL to post:
  • Ghost410308 avatar
    Ghost410308 Joined 12y ago
    104 points Ranked 68830th
    8 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    access_time 11y
    Many custom textures that were in rc2_d are missing in rc3
    URL to post:
  • Ganonmaster avatar
    Ganonmaster Joined 11y ago
    access_time 11y
    Nice looking map, very well balanced. I enjoyed playing on it.
    It's how I roll.
    URL to post:
  • Icarus avatar
    Icarus Joined 12y ago
    1,202 points Ranked 23111th
    access_time 11y
    1. Coming out of the forward spawns can be disorienting. If you could place an arrow right outside of them, it would help players orient themselves and not end up walking toward their own base. 2. The final CP cap time is too long/too difficult to attack. As it stands, a team would be required to effectively wipe out most of the enemy before they could own it. 3. Vital Setup to Adhere to mp_timelimit
    URL to post:
  • Anonymous
    access_time 11y
    A great map for 6v6 comp play.
    URL to post:


Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code


Key Authors
Scorpio Uprising


scorpiouprising avatar
scorpiouprising Joined 12y ago
349 points Ranked 49447th
Sign up to access this!
Sign up to access this!
Sign up to access this!


Sign up to access this!






Development State


  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 3
  • 2.2k
  • 6.9k
  • 5
  • 11y
  • 11y

More from Submitter

More Control Points Maps