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pc_sawmill_b6

A Map for Team Fortress 2

A Payload/Capture Point mashup.

Sawmill Beta 6 Gameplay
  • Revamped areas around A. The area is now more open and a less defensive position.
  • Added 5 seconds to the cap time on both B and A.

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  • mehfuz avatar
    mehfuz Joined 12y ago
    Offline
    11y
    So is this going to be official map in sniper update?
    Bananite
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  • Schmoe avatar
    Schmoe Joined 12y ago
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    383 points Ranked 49,698th
    12y
    I hope those change will do the trick since after 28hours of game Red ojnly win 35% of time.
    Interesting, typically the RED team wins the most if they have 3-4 sentries in the right spots. The last point has been left untouched, so it will still be difficult for the BLU team if they don't have uber charge or spies. Please message me with your server IP as I want to observe the match.
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  • flubber avatar
    flubber Joined 13y ago
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    12y
    Nice, we love the map, it's been part of our rotation on both our custom server since B5 was out. I hope those change will do the trick since after 28hours of game Red ojnly win 35% of time. More info : http://psychostats.canardplus.com/map.php?id=11
    Bananite
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Credits

Key Authors
Schmoe
Mapping

Submitter

Schmoe avatar
Schmoe Joined 12y ago
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383 points Ranked 49,698th
Schmoe
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Category

License

Details

Version
b6

Attributes

Miscellaneous
Players
32
Development State
Beta

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