Pacman in TF2 Form. A complete retro redo of the original pacman game, map design and layout matches the original game completely. With killer ghosts and pacman who eats the loosing team
Pacman in TF2 Form. A complete retro redo of the original pacman game, map design and layout matches the original game completely. With killer ghosts and pacman who eats the loosing team, this is a fun map with custom sounds and textures.
meele mode is lush :)
There are 2 versions of this map. cp_pacman_reg_wtf which is bog standerd and cp_pacman_plus_wtf which includes the custom songs during gamplay. this has been done to avoid repetitive songs getting irritating.
I have fixed a few bugs and an exploit which allowed players to kill people in spawn. i also fixed the plus version of the map ( so it now works :P )
look out for more maps from me in the future.
Koth_Pacman HAS BEEN RELASED!!!!!!!!!!!!!!!!!!!!!!!! /maps/110869 GO HAVE A LOOK!!!!!!!
DO NOT FEAR WHAT THE FUNK IS HERE!!!!
Pros: Original to say the least. Very creative especially the attention to detail with the ghost googly eyes.
Cons: I personally don't like having to worry about environmental hazzards while also watching out for enemies.
Improvements: Get Pacman more involved. He needs his power pellets to turn those ghosts blue and take a bite out of their hides.
Notes: I still give it a 10 just out of pure originality.
Having played through it once, I can already say that it's going to be a blast just for the sheer novelty of it. The mirrored maze and scoreboard were nice touches. Here are my suggestions, though: (1) In the original Pac-Man each ghost had its own native corner of the map that they headed for when they weren't in chase mode, so it makes sense to change the colors of the map's quarters to match the ghosts instead of red/goldenrod/bright-lime-green/deep-blue. (2) For atmosphere, I would change font used to render the scores of the ghosts to Arcade Classic, to look more like the original game. (3) Special death icons! I don't know if it's possible, but if it is, it would really help enhance the gameplay if the ghosts and Pac-Man showed up in the list of death notices the way trains and sawblades do. (4) Someone suggested having the ghosts turn blue and be killable when you cap a point. That sounds awesome, if it's doable.
Sorry guys, the party version of the map is a failed compile. im currently workign on it (god knows what went wrong)
the normal version should work perfectly.
p.s. party version has music from red ghost kills
I really like the map great concept but what is the difference between the party ant the normal version?
and also I noticed that everything suddenly turned black in the party one is that a bug or was it on purpose???
thanks for commnets Zalaxy.
i considered putting more obsticals in at one point, but in the end my aime for the map was to make it as close to the origonal as opisible, and if i added anyhting extra, the look would be gone.
that said i may consider making a version how you described. but since i have spent so long making it, i really want to give it a rest, and move onto somthing difrent. so unless any majur bugs come up i dont plan to do any more work on this map.
and theres alos the problem of collage exsams comming up which i need to focus on.
but when it gets to the summer hols, ill be back mapping, and if you check my WIPs you can see where im heading at. but i may also make somthing very suprising :D
thanks to everyone who has supported me in the making and the reviewing of this map.
o and P.S if you want to make an adaption ontop of the map, then please dont hesitate to ask, (i say this because a freind of mine regularly edits exsisting maps)