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This is a hostage rescue map based on a hockey arena, I spent a year off and on working on this, it includes many custom textures and detailed brushwork. There is a lot of detail in this map, but it's fairly well optimized, excellent for 32 player size server. Some features of the map:
-Custom sound and soundscape
-Fully tweaked nav file
-Overview and radar overview
-All content bsp zipped
Note: Check out the defuse version of this map at http://www.fpsbanana.com/maps/82911
Terrorists- You have taken control of the arena and are holding the hostages, prevent the CT's from rescuing them while saving yourselves.
Counter Terrorists- The Terrorists have taken control of the arena, rescue the hostages at all costs.
Thanks to my friend Furyo for help with render problems and areaportals, visit him at www.froughol.com
Stard00d for the snack machine model visit him at www.d00ds.com
My friends at Toronto Darkly for playtesting, visit www.torontodarkly.ca
Hi, friends! Here is a manually optimized and fully place painted NAV-file (Navigation Mesh for playing with Bots) for this nice map. Play and Enjoy :-) Also Great Thanks to Propaganda for his Great Work!
P.S. Also I strongly recommend to try hand-tuned NAV for bomb/defuse version of this map - de_alberta.
Dunno how i missed this came across it on google somehow, its amazing, i could only find about 2 very minor errors throughout the whole map, in my opinion besides the 2 minor errors i seen this map is faultless, has a great layout, great usage of textures/models and general brush work, the overview is also fantastic, what can i say, all mappers should look at this and learn
the errors i was referring to were the odd models inside of each other ( the handrails up top ) also i think theres a double up of the fire water pipes in one of the corridors, plus theres a gap above the inferno sliding gate, other than that, spot on, deserves a 10 for me