koth_lighthouse_rc3

A Map for Team Fortress 2

An arena map converted for KOTH for TF2 set on a remote island with a lighthouse serving as both the central focal point and the middle capture point.

KOTH Lighthouse by Aaron 'Psy' Garcha Contact: aarongarcha@gmail.com Website: www.aarongarcha.net ----------------------------------------------------------------- Changelog ----------------------------------------------------------------- RC 3 (Final) - Released March 1st 2009 Visuals - Fixed a few texture problems - Fixed a few visual inconsistencies between both sides Gameplay - Moved opening spawn doors closer to spawn - Extended right-side exit to prevent easy spawn-camping - Added metal mesh along railings to prevent easy sentry spawn-camping - Fixed spawn door trigger logic so they don't close when two or more players try to use the doors at once - Added medium ammopack in the center of the lower sides ----------------------------------------------------------------- RC 2 - Released February 21st 2009 ----------------------------------------------------------------- RC 1 - Released February Something 2009
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  • AaronG avatar
    AaronG Joined 11y ago
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    It's labeled as RC3 because I don't want to end up naming it 'final' then decide that I want to make some modifications and naming it something silly like v2.
    Bananite
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  • Atreus avatar
    Atreus Joined 10y ago
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    Only thing that could make th is better at this point is an update for the official KOTH mode :D Also, I have been curious: why is it "RC 3" if it's "final"?

    9

    aeternum vale
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  • The downloaded file is a zip which when upzipped contains a file called koth_lighthouse_rc3 with no extention. This is really koth_lighthouse_rc3.zip again. This file has been zipped 2 times..
    Bananite
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  • AaronG avatar
    AaronG Joined 11y ago
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    I think it's fair to say that this map plays best with 12 players (6 v 6). =)
    Bananite
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  • ExHail avatar
    ExHail Joined 10y ago
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    Posted by AaronG The doors should be fixed in RC3! In the closed beta the trigger for the door was set so it would open/close "OnStartTouch". Now it's set to "OnStartTouchAll" which allows the door to open and close ONLY when everybody has left the trigger.
    Awesome :D

    9.6

    Wise men follow their own dire
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  • AaronG avatar
    AaronG Joined 11y ago
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    The doors should be fixed in RC3! In the closed beta the trigger for the door was set so it would open/close "OnStartTouch". Now it's set to "OnStartTouchAll" which allows the door to open and close ONLY when everybody has left the trigger.
    Bananite
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  • ExHail avatar
    ExHail Joined 10y ago
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    Pros: Well thought out layout of the map. Great area's for battles with all classes. Lighthouse is well positioned, not too easy to defend which promotes a more free game instead of a camp fest. Details well done and sea side sounds are a great addition to the map. Cons: The map is a bit pyro friendly. I am not sure how it could be changed though. Spawn door doesn't open if it closes after a player gets out. So if you run behind a team m8 and the door closes before you get there it doesn't open again for you. You need to go back before it opens :( Improvements: Fix the spawn doors. Notes: Love the KOTH game mode. Should definitely be added to TF2 as an official game mode.

    9.6

    Wise men follow their own dire
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Credits

Key Authors
Aaron 'Psy' Garcha
Modeller, Level Designer

Submitter

AaronG avatar
AaronG Joined 11y ago
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AaronG
Creator
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Game

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Category

License

Details

Version
3

Attributes

Miscellaneous
Players
24
Development State
Final/Stable

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  • 7 Posts
  • 10ySubmitted
  • 10yModified

Scores

83 bScore
9.3 Rating

2 voters

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