Http://files.filefront.com/omgdem/;13248162;/fileinfo.html heres a demo of the gamebreaker in question. A larger spawn with a second exit at the rear could solve this.
Posted by Blackjackjulian
Been running it in a server community, and we noticed a serious gamebreaker of a problem.
The last attacking spawn is too small. People spawn right in front of the doors, which causes them to open, with no time to uber or back off.
Some people actually managed a sentry nest, and spawncamped the hell out of BLU, in the most literal sense of the word.
Please fix this - otherwise, it's a fantastic map.