"Assault-Style" Control Point Map With The First Two Points Being Visible To Each Other Through a Glass Floor/Ceiling.
Crazy awesome thanks to MAXXimizer and his 15 beta testers who helped to improve this greatly.
Just in time for the scout pack's release: It's cp_observation !
A 3 day project by Ian B. (Shinokorosha) this map features a unique take on asymmetrical control point. This is an "assault" type control point map with one team trying to push forward while the other focuses entirely on defense. Rounds last about 5-10 minutes. Its short, sweet, to the point, and features a fun method of focusing on two control points simultaneously that are in view of each other.
Here's footage of the map via youtube:
Once teams capture points A and B stairs and a side-path open up allowing them to attack C.
This map focuses on the concept of a hard-core assault vs. hard-core defense. It's a quick dirty dance with a great payoff to the victor.
Pros: Like the fact you can see a cap point from B and vice versa nice touch. The stairs going to C are fantastic gave you the 10 for detail on that alone.
Improvements: leave as is and work on your next map this ones fine as is