emp_delta_beta6

A Map for Empires

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Mid morning, near the philandros crossing, 2 armies will soon colide.

Made by myself, with a great deal of help from my clan mate Cyber-kun. Special thanks going out to the CW, JPL, and MAD clans, Bitch slap for hosting on his server promptly after releases, and Aranjedeath and Flasche, who helped playtest before the beta5 release.

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Posts

  • 9y
    Foohman avatar
    Foohman Offline
    Member Joined 10y
    1,771 points Ranked 2666th
    This map is one of the most awful map ever. It's ugly. It's well designed, but your choices (and lack) of textures, dark environment, lack of effort makes it really naff. Insert buildings south of the NF spawn and north of the BE spawn and/or completely block them off. Almost no fighting takes part on the main island. The bridges are well made, and fit the Empires theme, the destroyed airship and tank however, fail. Remove them, however, the fact that you left debris in the water where the bridge was, is okay. A detail mostly forgotten by the likes of Omneh and other Empires mappers. The delta, where the rivers meet, the banks are awful and are unrealistic. Revise your geography. Make the refineries more defendable, add more fog, change the textures in the forts, make the hills and mountains less jagged/not there, instead, replace them with walls, with better defendable positions that that of the forts already there.

    Improve on these, and you have a win.


    3/10 - The startings of something good. But at the start. Get these points sorted.
    Dohoho! I saw what you did the

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Credits

Key Authors
Metal Smith
Unknown

Submitter

Metal Smith avatar
Member Joined 9y

Metal Smith
Creator
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Game

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Category

Details

Version
1.6

Attributes

Miscellaneous
Players
64
Development State
Beta

Stats

Posts
1
Views
855
Downloads
249
Date Added
9y

Scores

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Development Info

Notes
Hammer Editor. Map inspired by the letter A.
Project
bcp.crwdcntrl.net tracking pixel