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cp_gydan

A Map for Team Fortress 2

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Cp_gydan Last Release:Monday, 22nd of December, 2008
Overview: cp_gydan is a small, fast and chaotic map. Its main focus is on close-quarters combat and lots of death. The level is based on the new alpine setting. It has four capture points A through D. It's an attack and defend map and it's meant to be played pretty quickly.
Map Information: - Map title: cp_gydan - Version: Final - Spawn points: 32 - Player load: 12-24 - Custom assets: A few textures built into the bsp. - Total Build time: About four months. - Compile time: 15 Minutes 56 Seconds. - Extract the .bsp to the TF2 maps folder so you can play.
About the Author: - Author: Andrew "Andysss456" Schulte - email: andysss456@hotmail.com - MSN: andysss456@hotmail.com - Steam: andysss456
Final Version Change Log: - Added nodraw brushes in front of the blue gates to prevent shots being fired through before the round starts. - General cosmetic additions such as lighting, models, etc. - Added playerclips to prevent certain get under the map exploits. - Changed the gate from D to A so that it kills anyone who tries to stand in the way and keep it open. - Widened some doors to make it easier to move through. - Added areaportals and occluders in an attempt to fix fps lowering areas.
Thanks to: - Captain Mental and the Mental Clinic server. Their support has been phenomenal in the process of creating this map. - Arhurt (maker of ctf_aerospace) for support and help with understanding areaportals. - The URC and BAD clans for helping me to test the very first version of the map. - [22g] Pinguin for putting the map on his clan's server so that I could play with them and test further. - [CCCPC] Flubber who put the map on his clan's server as well as a heatmap to see the density of the death spots. The feedback from this group has been amazing as well. - [CPC] Uriak (he's working on the snakemountain map) for help with certain respawn timer problems as well as general ideas and encouragement. - Atreus from the steam forums who brought the under the map exploit to my attention. - All of the servers who have run and played my map for the past several weeks, I really appreciate it. All works ©2008 by Andysss456. Please distribute this readme with the .bsp when mirroring the file.

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  • Icarus avatar
    Icarus Joined 11y ago
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    1,202 points Ranked 22859th
    access_time 10y
    Serious exploit: Demomen are able to sticky jump into the unplayable areas (the player clipping on the building directly opposite of the one that holds C doesn't extend all the way up. There as a small opening up high) After they are able to make it to the other side of the fence, they are able to 'fall' though the world and walk around the entire map under the displacements. Thus, both attacking and defending demomen are able to lay underground stickies. These stickies can and will hurt players above, and this can lead to an unstoppable spawn camping. If this gets out of hand, we may have to pull this map off rotation.
    Bananite
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  • andysss456 avatar
    andysss456 Joined 11y ago
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    645 points Ranked 43334th
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    The funny thing is, that's how it's been set up the entire time. If you notice when playing the map, every cap awards a point for the team. Thus it's always been set up that way. It's just glitched out and i don't know why.
    Bananite
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  • kankle king M.D. avatar
    kankle king M.D. Joined 11y ago
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    329 points Ranked 49436th
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    To enable stopwatch: team_control_point_master score_style 1 (Award a point for every successive capture) Everyone loves this map, hope you can do it soon :)
    Bananite
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  • andysss456 avatar
    andysss456 Joined 11y ago
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    To kankle king M.D.: I would love to add stopwatch, but i don't know why it's not working. There is little to no documentation on stopwatch so i can't figure it out. If you have some documentation i could see, i'd add it to the map and make a new final version.
    Bananite
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  • SirBarney avatar
    SirBarney Joined 11y ago
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    access_time 10y
    The scout update brought us this(screenshots) http://forum.nmgames.kz/index.php?act=Attach&type=post&id=7120 http://forum.nmgames.kz/index.php?act=Attach&type=post&id=7121
    Bananite
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  • KaraBulut avatar
    KaraBulut Joined 11y ago
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    access_time 11y
    Pros: Very well usage of the alpine theme. Really nice design there is always a role for every class. Cons: Could be made a little more engineer friendly.
    Bananite
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  • Anonymous
    access_time 11y
    Pros: Diseño Cons: La salida azul Improvements: ... Notes: ...
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  • kankle king M.D. avatar
    kankle king M.D. Joined 11y ago
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    329 points Ranked 49436th
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    Everyone is STILL waiting for stopwatch to work!!!!!!
    Bananite
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  • jokerz avatar
    jokerz Joined 12y ago
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    access_time 11y
    Sadly there is a map exploit where engies can build until the map so we removed it from the server If you want more detail please msg me at www.stompfest.com
    Bananite
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  • Pintsize avatar
    Pintsize Joined 11y ago
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    access_time 11y
    Pros: There is a nice flow to the map, even the first time through its not too difficult to find your way around. Its a map that works well with all classes too. Cons: Some areas get a little tight, but really not that bad. Seems a tad offensive bias. Notes: Its a good map and it keeps our 32 player server full. I haven't heard any complaints yet and its a lot of fun to play.
    Bananite
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Andrew "Andysss456" Schulte
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andysss456 Joined 11y ago
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